zaphod Posted October 31, 2003 Report Posted October 31, 2003 not too bad. but those legs look like poop literally Quote
DD Posted October 31, 2003 Author Report Posted October 31, 2003 I was thinking the same... I'll screw wif them. Quote
von*ferret Posted October 31, 2003 Report Posted October 31, 2003 they look to curved compared to the rest of the body in my opinion. Try taking a more angled approach on the legs. Quote
von*ferret Posted November 1, 2003 Report Posted November 1, 2003 Wish I could compare with the other one, looks nice. Highlighting really brings it to life. Whats the poly count? Quote
zaphod Posted November 1, 2003 Report Posted November 1, 2003 MUCH better It's important to work some highlight/shadow changes into the texture where your geometry changes too. gj Quote
FrieChamp Posted November 1, 2003 Report Posted November 1, 2003 errm the 2nd pic is the same as the 1st one...or is it like that only to me? Quote
Bic-B@ll Posted November 1, 2003 Report Posted November 1, 2003 he probably reuploaded it over the old one Quote
Mazy Posted November 1, 2003 Report Posted November 1, 2003 PLZZ!!!! My tab0l r0x that D;!!#~;((/mecvies VIVA LE TAB0L IN WATAH! Quote
CrazyMAC Posted November 1, 2003 Report Posted November 1, 2003 omg mazy D:~ dats like WOW!!!!~ BST EVR Quote
DD Posted November 4, 2003 Author Report Posted November 4, 2003 best hl1 light pole model evr! http://thedd.net/images/pole.jpg kinda big so I link rather than image. Little effect idea I stoel from freedom fighters and from some pics of zaphods vampire maps. The traditional fade effect, additive glass, and hl chrome effect under the glass. This shot is from hl model view and it looks almost exactly the same in game. Chrome effect under additive makes the pole appear actually lite. You still need to add an invisible texture light or point light, spot light, whatever, to light the surroundings. I'd give this model out, but it r belong to global warfare, sorrehs. You can make your own though! Quote
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