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pl_frontier (not my map, but my model)


arhurt

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that's got to be the most awesomest train model idea in a while :D

your creativity amazes me from time to time, though - slow down and give us a chance as well ^^

but seriously, it fits so well in the map though its a slightly different comic style than tf2 - i think it blends in really nicely.

whoop-whoooop !!

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Thanks guys! I'm glad you liked it!

I'm still working on this model and tweaking the materials. I saw those visible verts all too late and the map was already packed, it's been fixed already.

Here are some concept art that shows the evolution of the model concept (turns out I can also draw!):

trainconcept.jpg

LilChewChew1.jpg

LilChewChew2.jpg

LilChewChew3.jpg

TrainProfile3.jpg

trainPaintover1.jpg

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  • 1 month later...

Hey guys, I've redone the model's UV's and materials following your advice. Now I'm using half the texture load as last time and still have the same, if not better, quality.

I also remodelled the eyes to look more angry/evil. Some people thought the old ones looked sleepy and lazy :P

Here are some MAX renders:

Train009_Lateral.jpg

Train009_2.jpg

And here are the new texture sheets. I use two 1024x1024 material files with Diffuse, Normal, Specular and Self-Illumination maps for the entire model. As you can see there is a definitive improvement on the normalmaps (if not perfect).

Diffuse:

TrainBody-1.jpg

TrainDetail.jpg

Normalmap:

TrainBody_Normals-1.jpg

TrainDetail_Normals.jpg

Glow:

TrainBody_SelfIllum-1.jpg

TrainDetail_SelfIllum.jpg

Specular:

TrainBody_Specular-1.jpg

TrainDetail_Specular.jpg

Any comments and advices are very welcome!

Oh, and this is what you see with him alone in a tunnel when you are about to be ran over:

traintunnel.jpg

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