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pl_frontier (not my map, but my model)


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Posted

that's got to be the most awesomest train model idea in a while :D

your creativity amazes me from time to time, though - slow down and give us a chance as well ^^

but seriously, it fits so well in the map though its a slightly different comic style than tf2 - i think it blends in really nicely.

whoop-whoooop !!

Posted

Haha awesome, that works pretty well, reminds me a bit the design of the Orchish stuff in warhammer 40 k with those teeth :), love how the model is rendered ingame !. You could try to separate a bit the head / wagon with differents tone of grey ? Also watch out for the visible edges on the oven :P.

Posted

Thanks guys! I'm glad you liked it!

I'm still working on this model and tweaking the materials. I saw those visible verts all too late and the map was already packed, it's been fixed already.

Here are some concept art that shows the evolution of the model concept (turns out I can also draw!):

trainconcept.jpg

LilChewChew1.jpg

LilChewChew2.jpg

LilChewChew3.jpg

TrainProfile3.jpg

trainPaintover1.jpg

  • 1 month later...
Posted

Hey guys, I've redone the model's UV's and materials following your advice. Now I'm using half the texture load as last time and still have the same, if not better, quality.

I also remodelled the eyes to look more angry/evil. Some people thought the old ones looked sleepy and lazy :P

Here are some MAX renders:

Train009_Lateral.jpg

Train009_2.jpg

And here are the new texture sheets. I use two 1024x1024 material files with Diffuse, Normal, Specular and Self-Illumination maps for the entire model. As you can see there is a definitive improvement on the normalmaps (if not perfect).

Diffuse:

TrainBody-1.jpg

TrainDetail.jpg

Normalmap:

TrainBody_Normals-1.jpg

TrainDetail_Normals.jpg

Glow:

TrainBody_SelfIllum-1.jpg

TrainDetail_SelfIllum.jpg

Specular:

TrainBody_Specular-1.jpg

TrainDetail_Specular.jpg

Any comments and advices are very welcome!

Oh, and this is what you see with him alone in a tunnel when you are about to be ran over:

traintunnel.jpg

Posted

Thanks Punky!

Now it's time for tweaking and bug fixing. For instance, I had reserved a large portion of my texture map for that keyboard because I wanted to do something with it. Here t is:

Train009_Monitor.jpg

And a few shots of it in the dark to show off the Glowmap:

Train009_Dark.jpg

Train009_Dark2.jpg

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