arhurt Posted December 19, 2008 Report Posted December 19, 2008 Hey guys, just wanted to uncover my latest project here, the train model for pl_frontier! more screens of this awesome map and the download link here: http://www.fpsbanana.com/maps/74124#pid_4707472 Now back to my model! Quote
Deathy Posted December 19, 2008 Report Posted December 19, 2008 Haha, awesome model. Is this loco supposed to trail some sort of bomb or is it the bomb? Quote
Acumen Posted December 19, 2008 Report Posted December 19, 2008 that's got to be the most awesomest train model idea in a while your creativity amazes me from time to time, though - slow down and give us a chance as well ^^ but seriously, it fits so well in the map though its a slightly different comic style than tf2 - i think it blends in really nicely. whoop-whoooop !! Quote
Psy Posted December 19, 2008 Report Posted December 19, 2008 omigosh. It's the backburner's cousin. Quote
Sentura Posted December 19, 2008 Report Posted December 19, 2008 damn that is a sweet model right there Quote
dux Posted December 19, 2008 Report Posted December 19, 2008 What does it say on the side? I can't make it out Quote
KoKo5oVaR Posted December 19, 2008 Report Posted December 19, 2008 Haha awesome, that works pretty well, reminds me a bit the design of the Orchish stuff in warhammer 40 k with those teeth , love how the model is rendered ingame !. You could try to separate a bit the head / wagon with differents tone of grey ? Also watch out for the visible edges on the oven . Quote
Corwin Posted December 19, 2008 Report Posted December 19, 2008 What does it say on the side? I can't make it out Lil Chew Chew Quote
arhurt Posted December 19, 2008 Author Report Posted December 19, 2008 Thanks guys! I'm glad you liked it! I'm still working on this model and tweaking the materials. I saw those visible verts all too late and the map was already packed, it's been fixed already. Here are some concept art that shows the evolution of the model concept (turns out I can also draw!): Quote
tofu Posted December 19, 2008 Report Posted December 19, 2008 Classic man Awesome concepts and I love the 60% more hurt Quote
The Horse Strangler Posted December 19, 2008 Report Posted December 19, 2008 Damn thats awesome, most original Idea I've seen so far for a Payload map. Quote
arhurt Posted February 11, 2009 Author Report Posted February 11, 2009 Hey guys, I've redone the model's UV's and materials following your advice. Now I'm using half the texture load as last time and still have the same, if not better, quality. I also remodelled the eyes to look more angry/evil. Some people thought the old ones looked sleepy and lazy Here are some MAX renders: And here are the new texture sheets. I use two 1024x1024 material files with Diffuse, Normal, Specular and Self-Illumination maps for the entire model. As you can see there is a definitive improvement on the normalmaps (if not perfect). Diffuse: Normalmap: Glow: Specular: Any comments and advices are very welcome! Oh, and this is what you see with him alone in a tunnel when you are about to be ran over: Quote
Punky Posted February 11, 2009 Report Posted February 11, 2009 That's just awesome, great work, it fits the TF2 style perfectly! Quote
arhurt Posted February 11, 2009 Author Report Posted February 11, 2009 Thanks Punky! Now it's time for tweaking and bug fixing. For instance, I had reserved a large portion of my texture map for that keyboard because I wanted to do something with it. Here t is: And a few shots of it in the dark to show off the Glowmap: Quote
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