lillbrorsan Posted November 9, 2004 Report Posted November 9, 2004 So when the Source SDK came out i just HAD to try it out, and so i did. http://toffe.kladdpapper.com/cs_wasteland.asp cs_wasteland shows the stuff that i have tried out so far wich includes a lot of things, including terrain making with displacement maps. I am currently working on the map and i just wanted to give you a little piece of what i am aiming for. The rocks will probably change alot, same with the not-even-made terrain instead of the flat sand brush Fix the 3d sky box and find out why ambient_generic plays the rain sound everywhere thought the flag has been ticked off. Last but not least, i want to thank PhilipK, andrew-, Velfolt and Frank_Desembler for commenting and testing the map out and gives me some ideas/suggestions wich makes me improve the map even more. When the first beta arrives, they will probably be the first to test it Quote
insta Posted November 9, 2004 Report Posted November 9, 2004 Sweet jesus, and not in a good way. Quote
kleinluka Posted November 9, 2004 Report Posted November 9, 2004 kinda dark, looks like you're running around with flashlight on to see something Quote
lillbrorsan Posted November 9, 2004 Author Report Posted November 9, 2004 Actually only on the indoor area to see the things alot better, this is no serious project, its just a workbench for trying out the new engine and tools. Quote
static07 Posted November 12, 2004 Report Posted November 12, 2004 somehow I expected a nice open level :s Quote
von*ferret Posted November 12, 2004 Report Posted November 12, 2004 neat for a first source map. Now throw it away and start something new because you can NOT fix this map. Quote
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