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So when the Source SDK came out i just HAD to try it out, and so i did.

http://toffe.kladdpapper.com/cs_wasteland.asp

cs_wasteland shows the stuff that i have tried out so far wich includes a lot of things, including terrain making with displacement maps.

I am currently working on the map and i just wanted to give you a little piece of what i am aiming for.

The rocks will probably change alot, same with the not-even-made terrain instead of the flat sand brush :P

Fix the 3d sky box and find out why ambient_generic plays the rain sound everywhere thought the flag has been ticked off.

Last but not least, i want to thank PhilipK, andrew-, Velfolt and Frank_Desembler for commenting and testing the map out and gives me some ideas/suggestions wich makes me improve the map even more.

When the first beta arrives, they will probably be the first to test it :D

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