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Quake 4 - Deathcity


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Lighting is pretty bland, but this is Q4 multiplayer so that is forgiven since everyone uses the most basic lighting possible anyway.

Nice style for Q4, although some things like those support beams could do with a different texture that gives them more form.

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I'm a big fan of your strategy game levels but your FPS levels could use some more attention to detail and lighting. It looks a bit flat and would benefit with more lightimage usage and softer tones.

The d3engine offers good possibilities to do awesome stuff.

Cant judge on the gameplay but i think it must be funny. :D

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