Jump to content

pl_halfacre - a single stage payload map


Recommended Posts

Posted

The Devil's Half-Acre

A brand new payload map in the style of Badwater Basin (that is - single stage with four capture points)

The Blu team are pushing the payload though the Red base to prevent a rocket from launching..

Beta 1 is now available! Download link - http://forums.tf2maps.net/downloads.php?do=file&id=803

On FPSBanana - http://www.fpsbanana.com/members/314301

Here are some nice pictures to get you interested:

3056062501_3006ab817b.jpg3056899328_56f6d1cecd.jpg

3056061897_8023e84654.jpg3056900016_e4b2809382.jpg

3057153350_eeff5c260a.jpg

Posted

If by 'fix' you mean 'make not square' then yes I've already done that and all the cliffs in _b1 are displaced properly, those screenshots were taken just before I went around in a blitz and worked on the cliffs.

2vids - The 'release' of hoodoo hasn't happened yet, I'm going to put _b5 out soon and that will almost certainly be the final beta release before the final version that might arrive mid January.

There are a few servers running it already, I can't name any though, theres usually somewhere between 0 and 2 servers running it when I've looked, usually with a total player count of 0 - all very encouraging...heh

Posted

It's doing pretty well on BestGN. Almost Australia's sole custom map servers. It's good to see you're following up on your posts in numerous forums - word of mouth will eventually get around

Posted

It's doing pretty well on BestGN. Almost Australia's sole custom map servers. It's good to see you're following up on your posts in numerous forums - word of mouth will eventually get around

Yeah, it seems getting stuck in to various places really pays off, the more places I can get good discussion going on about it the more feedback and opinions I can get on it, which helps me improve it :)

Already quite a few things are coming to light, most of which I hope to have addressed by _b2 as soon as possible. A smaller filesize should allow me to update much more frequently than with hoodoo too.

  • 2 weeks later...
Posted

Here we go, update time! Beta 2 is now available. Download links (just the same as the original post) - http://forums.tf2maps.net/downloads.php?do=file&id=803 and http://www.fpsbanana.com/maps/72535

I took some new screenshots for this version too since the map is now more detailed than before.

3103807007_2e674d071e.jpg 3103807165_f44439c85d.jpg

3103807403_f5a49da638.jpg 3103807275_99c3daaf92.jpg

Changelog for those interested:

Beta 2 released 13/12/08:-

* Revised layout in a few places.

* Slightly adjusted respawn timers for Red team.

* Added and moved a few ammo packs.

* Many detailing improvements over the entire map.

* Added an extra dynamic sign to help direct new players in the right direction.

* Fleshed out the 3D skybox.

* Added observer points for each capture point.

* Improved playerclipping.

* Hopefully fixed an issue with spawn doors trapping players.

* Fixed a problem where a door brush would prevent players moveing above it.

* Properly aligned all displacement textures.

Thanks guys :cool:

  • 3 weeks later...
Posted

I've updated it to _b3 now, I've worked on detail and balance mainly. I'm hoping this will be the final beta release before the final release in about two weeks time - coinciding with the end of the contest, I urge you to check out some of the other maps being entered too, most notably frontier and cashworks

Both the previous download links will work for the new version, here they are again:

TF2Maps.net: http://forums.tf2maps.net/downloads.php?do=file&id=803

FPSBanana: http://www.fpsbanana.com/maps/72535

The changelog for those interested:

Beta 3 released 30/12/08:-

* Properly fixed doors closing on players.

* Miscellaneous detailing improvements over the entire map including the skybox.

* Slightly slowed the cart and adjusted respawn times marginally.

* Removed a healthkit at certain times to discourage spawncamping.

* Adjusted ammo/health packs to aid Blu's capture of the final point.

* Minor optimisation, including added fade distances to most props.

* Significantly expanded non playable areas, further concealing real world/skybox join.

* Added soundscapes.

Thanks guys, enjoy it.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...