mike-0 Posted May 2, 2005 Report Posted May 2, 2005 oh, shit~ pure genius. I decided to bump the lighting up. The map will now be a mid-day kind of thing instead of having a twighlight mood. Thanks for your help anyways, i think its important that i know how to do that anyways.
Crackerjack Posted May 2, 2005 Report Posted May 2, 2005 put the lightspot inside the house, let it shine on the wall u want but use the block light texture wherevr u want it to be dark on the wall. lol
Bluestrike Posted May 3, 2005 Report Posted May 3, 2005 whats the block light texture? Searched the dev textures but can't see it.
mike-0 Posted May 30, 2005 Report Posted May 30, 2005 Im trying to do a 45 degree turn here. I know how to do a sharp 90 degree turn, by carving diagonally and stuff, but whats the best way to join up these two brushes (or actually groups of brushes)? I tried doing the diagonally carving thing, but i can't get it to line up well.
insta Posted May 30, 2005 Report Posted May 30, 2005 That's sort of a silly way of making a 45 degree turn, but here's a nice picture : Basically, just make triangles out of the "filler"-brushes, then line them up with the brushes you have. I noticed you are making a slope, so that's why you have to make them into triangles first, otherwise you will get all sorts of neat errors.
Pericolos0 Posted May 30, 2005 Report Posted May 30, 2005 i would simple make curved stuff like that with displacements like: http://www.insmod.net/team/upload/Users ... tunnel.jpg play around with the subdivide option
mike-0 Posted May 30, 2005 Report Posted May 30, 2005 yea, i dont think i can do the triangle method because that dirt will be displacements and the divisions have to line up
mike-0 Posted June 18, 2005 Report Posted June 18, 2005 ok big lighting question Look at the light fade thing. See how it looks kind of like several brushes? Well, thats what i thought it was. This same effect is in de_train (it is NOT the model in the effects folder). So i decompiled train (for learning purposes you assmonkeys), and all thats there is a func_dustmotes. Howd they get that effect?
Pericolos0 Posted June 18, 2005 Report Posted June 18, 2005 its a model but you cant see it because theres brushes there and hammer renders them in the wrong order the brush entities are just func_dustmotes
Tequila Posted June 18, 2005 Report Posted June 18, 2005 its a model but you cant see it because theres brushes there and hammer renders them in the wrong order the brush entities are just func_dustmotes Indeed, Peri's right: it IS the model in the effects folder, sadly.
hamst3r Posted June 19, 2005 Report Posted June 19, 2005 models from the effects folder. (I also decompiled train for learning purposes.)
mike-0 Posted June 19, 2005 Report Posted June 19, 2005 i cant use that model, the window isnt thick enough. im using the warehouse windows http://mapcore.net/forums/viewtopic.php?t=1966
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