zaphod Posted November 6, 2004 Report Posted November 6, 2004 the sdk is supposedly out now, so if you have any questions on how to do something, I will be nice and share my vast wisdom and years of source engine experience with you.
skdr Posted November 6, 2004 Report Posted November 6, 2004 How do you make the sun glare effect? How do you make the rope "hang"? All I get is tight rope without any hang effect
kleinluka Posted November 6, 2004 Report Posted November 6, 2004 Seriously guys, can you cut down on the pointless posts in the non EOT topics? It's really annoying. I'm looking at curman and DD.
DelaZ Posted November 6, 2004 Report Posted November 6, 2004 Is there any way I can measure r_speeds (they removed it) or performance except for the cl_showfps command How do you measure performance etc?
zaphod Posted November 6, 2004 Author Report Posted November 6, 2004 I don't think valve has released any smd exporters yet. The sun glare thing is an env_sun or something named along those lines. I believe you have to use an info_target or some such entity along with it to tell it where to point. As for ropes, there is a nuber you can specify for the units of slack for the rope to have, which has to be specified in the keyframe the rope starts form. Make sure it's type is not set to rigid.
zaphod Posted November 6, 2004 Author Report Posted November 6, 2004 Is there any way I can measure r_speeds (they removed it) or performance except for the cl_showfps command How do you measure performance etc? r_speeds 2 make a shorcut with -console and -dev
DelaZ Posted November 6, 2004 Report Posted November 6, 2004 Is there any way I can measure r_speeds (they removed it) or performance except for the cl_showfps command How do you measure performance etc? r_speeds 2 make a shorcut with -console and -dev doesnt work :/
zaphod Posted November 6, 2004 Author Report Posted November 6, 2004 welp, thats the only way. If they disabled it in cs:s for some reason then I guess you are out of luck.
Fletch Posted November 6, 2004 Report Posted November 6, 2004 why do bad things happen to good people?
zaphod Posted November 6, 2004 Author Report Posted November 6, 2004 why do people not understand this is a thread for people with questions about source?
OL Posted November 6, 2004 Report Posted November 6, 2004 shoot i think hes serious... deleted my post...
Mendasp Posted November 6, 2004 Report Posted November 6, 2004 When I make a new configuration with WAD3 / Half-Life and try to load an old map (rmf) it just ignores my list of textures... >_> Any solution to this?
-Stratesiz- Posted November 6, 2004 Report Posted November 6, 2004 How do you open an rmf in the new hammer? What settings do I need to take into consideration? Currently, Hammer crashes when I try to open an rmf. Where is the surface editor for making terrain? How exactly is terrain created?
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