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Posted

I took it for a brief spin yesterday. Love all the personal touches typicall of all your maps. My favourite was the Army of Darkness reference :D . The birds that take off when distrurbed was also a very nice touch.

Overall it's impressive though I'm not sure about some of the terrain modelling, some areas appear heavily reliant on brushes, as appose to displacements, and don't look very natural. There's a lot of LOD popping going on too, personally I'd increase the range before the LODs kick in or remove some entirely, it would increase the budget but I think it would be worthwhile.

I'm looking forward to checking out the gameplay at a LAN next weekend :)

Great stuff as always Mike. I hope you continue to occasionally release stuff for Source or future engines.

Posted

I played the map earlier today and it was quite good, it reminded me alot of de_forest. Can't really think of any issues with the map, where alot of cool subtle things such as the booby traps, the bee hive, the deer and the secret room are the ones I noticed. I thought that it would have been better if the booby traps maybe did a bit more damage and it could have been perhaps a pretty cool gameplay mechanic in the map.

I'm curios, did you make this map straight from your head or did you use some reference photos or other material?

Anyway, good work!

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