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Unearthly Challenge - abandoned colony


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Heyhey everyone, I put the map online, you'll need unreal editor 3 to check it out though!

Download the file here: http://www.brameulaers.com/filez/GEIDI_ ... colony.rar

warning: big download (90mb)! Just unrar the file to "My Games\Unreal Tournament 3\UTGame\Unpublished" in you windows documents folder. You should be able to open it, possible you first have to open the content package (GEIDI.upk) in the generic browser.

Have fun discovering how unfinished it really is and looking at my geometry gaps and lighting errors that are all over the place =)!

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I took a look at it, and i have to say that i'm really impressed, not by the complexity of your models or textures, there's no complex shaders or anything. But more on how you managed to find quick solutions to make what you wanted, you did that really cleverly. Man you even made static meshes to do the occlusion shadows behind your signs :D :D. You did that fast, simple, efficient and kept in mind the artistic homogeneity, you can be proud son.

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    • [CS:GO] Shore
      One of the projects I worked on after I made de_austria.

      Yeah, I know the timing is really bad (CS2!), but can't change it... 🙁

      In general a lot went wrong during this project. Had a lot of problems with the layout, but I think I found a good compromise in the end. Also learned many new things. Maybe I would even be ready to create a really good map now after all, but I think that it's gonna be the final one. I really like making maps, but it has become too time consuming over the years for just being a hobby. Unfortunately I never managed to get a job in the games industry. So that's it. I hope it's a worthy ending of 20 years of making maps for me. 🙂

      Shore is a bomb defusal map for CS:GO that takes place on Lofoten Islands, Norway. (Also have a Hostage version of this that works well imo)

      Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2955084102

      I took some inspiration from this place in Norway:


      Some pictures:
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