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Posted

Hey guys, I've been away for a while now doin schoolwork and whatnot and haven't posted a level of my own in forever. UNTIL NOW! :P

This is a map I started way back when I was helpin generalvivi out on his mod Hard Rain before that went under. I didnt get very far with it at the time and about 3 weeks ago or so I found it and decided I needed to finish it.

I'm looking for someone to help playtest it on a server so I can fix gameplay issues as they arise. If you can help PM me, thanks.

(logo was too bad lol)

*UPDATE* 11/17

It all takes place in Thrash! skatepark which just happens to be the incidental battleground of a counter-terrorist/ terrorist firefight! Basically its a team deathmatch map for CSS. Placed weapons (not fy) around the map def make it a different experience from a normal css map.

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It's nearing completion now, and sometime soon I want to schedule a playtest for it so I can hammer out any problems with 4v4 gameplay.

PEACE OUT!

Thrash.jpg

Posted

lol what are those skateboards doing on the 4th screenshot?

the map looks good till now, only thing are some bad placed textures (1.shot, wood leading to the quarter pipe; 2. shot, metal floor where the handrail is on).

Posted

http://flickr.com/photos/arnewinter/2675619370/

It's your usual portable jumping barrier when you're a skater... providing you're with 2 or 3 others. We used to do this all the time (and I know we didnt make it up lol)

I guess I am just used to my shit getting ripped

blah, well man I'm sorry I made an alleyway.. using css textures. But like I said, I haven't been to hl2world in years and if you have it up somewhere else then I don't know about it. Point is: I didnt see anything you did to copy it.

Well anyways, the maps coming along nicely and should be good to go for a playtest in the next week or so SO IF YOU'RE INTERESTED HIT ME UP. :-D

Posted

Update!

Compiled in hdr as well as adding various asundry details. HDR is giving me a problem though when I compile the larger windows on the warehouse are solid white on the outside, anyone know how to fix that?

Besides that this map is ready for some gameplay testing if anyone would be interested. :fist::)

Posted

Looking good Meo. I'd be happy to check it out in game for you.

*edit: Solid white sends bloom crazy in source. Darkening highlights in textures greatly reduces bloom but might not be suitable to your situation.

Posted

thanks for the help m8nkey. I had an issue with the white texture I was using in the windows.

Updated shots again with more detail put in. Thinkin I may be near done and ready to move onto a new project. Sure would like to test this bad boy out though! :-D

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