Psy Posted November 9, 2008 Report Share Posted November 9, 2008 There was a little map called 'cp_lighthouse' made by some guy who calls himself 'Pi Mu Rho'. I asked this gentlemen if I could use his lighthouse in my own arena map. He agreed and now I can show you how I put it to use. Basically it's a small remote island with a lighthouse in the center which serves as the control point. There's a mixture of small enclosed spaces and open areas so I think it will play well with every class. As you can probably tell it's very much a WIP visually but the gameplay is there which is why I've uploaded an alpha version. I'd appreciate it if anybody can put this up for a playtest and give me some feedback for the next version. Download Mirror #1 - TF2maps.net Mirrior #2 - FPSBanana Quote Link to comment Share on other sites More sharing options...
cardo Posted November 10, 2008 Report Share Posted November 10, 2008 Lookin' good! It's a refreshing deviation from the standard TF2 themes. Gonna dl and take a run around this. Can't wait to see this polished up a little! nice work Quote Link to comment Share on other sites More sharing options...
KoKo5oVaR Posted November 10, 2008 Report Share Posted November 10, 2008 Can't really help you on the gameplay side because i'm not a tf2 specialist, but i like how you used verticality . It would be a shame to not finalize it visually, hope i will see it done Quote Link to comment Share on other sites More sharing options...
Psy Posted November 11, 2008 Author Report Share Posted November 11, 2008 Thanks for the comments guys! I've been working on a model for the lighthouse. It's nothing too fancy but it's definitely looking a lot nicer then the brush-based one! I'll get the texture finished sometime then I'll get it in-game. --- Oh, there's a playtest being hosted tonight so if you can join and give me some feedback then it would be greatly appreciated. Name: Wireplay.co.uk TF2 <11> Playtest - arena_lighthouse_a1 IP: 194.154.191.6:27027 Time: 8pm GMT I hope to see some of you join! Quote Link to comment Share on other sites More sharing options...
Psy Posted November 13, 2008 Author Report Share Posted November 13, 2008 Quote Link to comment Share on other sites More sharing options...
Freak Posted November 14, 2008 Report Share Posted November 14, 2008 definitely better than the brushbased one Quote Link to comment Share on other sites More sharing options...
Pampers Posted November 14, 2008 Report Share Posted November 14, 2008 makes little sense placing the lighthouse where it is now though >_> Quote Link to comment Share on other sites More sharing options...
Psy Posted November 19, 2008 Author Report Share Posted November 19, 2008 Thanks for all the comments guys! Still lots to be done but here's the latest build. The lighting has changed to something that is a lot cooler which I believe fits the theme a lot better then the harsh sunlight and long-shadows of the old setup, plus it creates a nice, calm, relaxing atmosphere which is what I'd imagine to be my perfect island. I've also created a new soundscape. I'll upload a short audio clip of it when I get onto my main PC. It's basically the two high and low desert wind noises combined with random seagull squawks and distant waves crashing in the distance. Hardly groundbreaking but it works very well especially with the calmer lighting and definitely reminds me of the seaside. You may have noticed a few minor changes to the layout where I've gone around adding cover and generally moving and adding bits and pieces to help improve the flow in some areas. There's not really much to say about the changes as I think playtesting will decide whether the changes are good or bad. Anyhoo, I hope you like the new changes. I've still got to add a 3D skybox, finish detailing some of the buildings, add blocklights behind those damn displacements, and model a staircase for the lighthouse! Quote Link to comment Share on other sites More sharing options...
Freak Posted November 20, 2008 Report Share Posted November 20, 2008 Well, I hope those barrels are explosive? I really like what you did till now, the whole theme is cool and I especially like the steep paths Quote Link to comment Share on other sites More sharing options...
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