Jump to content

[TF2] Arena Lighthouse


Psy

Recommended Posts

There was a little map called 'cp_lighthouse' made by some guy who calls himself 'Pi Mu Rho'. I asked this gentlemen if I could use his lighthouse in my own arena map. He agreed and now I can show you how I put it to use.

a1-media-1.jpg

a1-media-2.jpg

a1-media-3.jpg

a1-media-4.jpg

a1-overview.png

Basically it's a small remote island with a lighthouse in the center which serves as the control point. There's a mixture of small enclosed spaces and open areas so I think it will play well with every class.

As you can probably tell it's very much a WIP visually but the gameplay is there which is why I've uploaded an alpha version. I'd appreciate it if anybody can put this up for a playtest and give me some feedback for the next version. :)

Download

Mirror #1 - TF2maps.net

Mirrior #2 - FPSBanana

:v

Link to comment
Share on other sites

Thanks for the comments guys!

I've been working on a model for the lighthouse. It's nothing too fancy but it's definitely looking a lot nicer then the brush-based one!

dffac1a8.jpg

I'll get the texture finished sometime then I'll get it in-game. ;)

---

Oh, there's a playtest being hosted tonight so if you can join and give me some feedback then it would be greatly appreciated. :-D

Name: Wireplay.co.uk TF2 <11> Playtest - arena_lighthouse_a1

IP: 194.154.191.6:27027

Time: 8pm GMT

I hope to see some of you join! :)

Link to comment
Share on other sites

Thanks for all the comments guys! Still lots to be done but here's the latest build.

wip-6.jpg

wip-1.jpg

wip-2.jpg

wip-3.jpg

wip-4.jpg

wip-5.jpg

The lighting has changed to something that is a lot cooler which I believe fits the theme a lot better then the harsh sunlight and long-shadows of the old setup, plus it creates a nice, calm, relaxing atmosphere which is what I'd imagine to be my perfect island. :P

I've also created a new soundscape. I'll upload a short audio clip of it when I get onto my main PC. It's basically the two high and low desert wind noises combined with random seagull squawks and distant waves crashing in the distance. Hardly groundbreaking but it works very well especially with the calmer lighting and definitely reminds me of the seaside. :D

You may have noticed a few minor changes to the layout where I've gone around adding cover and generally moving and adding bits and pieces to help improve the flow in some areas. There's not really much to say about the changes as I think playtesting will decide whether the changes are good or bad.

Anyhoo, I hope you like the new changes. I've still got to add a 3D skybox, finish detailing some of the buildings, add blocklights behind those damn displacements, and model a staircase for the lighthouse!

:quagmire:

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...