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de_olive (cs 1.6)


cardo

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Ok, I've had this level kicking around on my hdd since time began and thought I may aswell just fix it up a little and release it as I hate unfinished mappery. It's very old and has pretty low res textures even for hl1 engine, but I was hoping that someone might get some joy out of it. I've put it in the WIP thread as it still needs some ambient sounds but couldn't seem to get them to work for some reason? Not really up on my cs 1.6 compile options when it comes to wads and such so I've just done -nowadtextures. Gimme a shout if nothing works and I'll compile again, but it seems ok this end. Enjoy! :)

http://cardo.quaddicted.com/files/de_olive_b1.rar

olive2.jpg

olive1.jpg

olive3.jpg

olive4.jpg

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Ah ah, damn It hurts looking at this graphics! :v Bad damn, you gotta love the nostalgia feeling!

Good work nevertheless mate, the spirit of always finishing up maps, or whatever it is, It's always a good spirit to have under your sleeve... and hey, rather late than never! :wink:

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heh thanks for the kind words all. I'm planning on re-building a source version of this from scratch, but obviously I most likely won't be releasing that until half-life 3's out and cs:s is suitably retro ;D Anyone had a chance to test/play it? I could really do with some feedback on how it plays but wasn't really sure if there were any active cs 1.6 communities around still. Cheers! :)

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heh thanks for the kind words all. I'm planning on re-building a source version of this from scratch, but obviously I most likely won't be releasing that until half-life 3's out and cs:s is suitably retro ;D Anyone had a chance to test/play it? I could really do with some feedback on how it plays but wasn't really sure if there were any active cs 1.6 communities around still. Cheers! :)

Use PODBot!!! :o:banjo:

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