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Posted

Also what is it called when the weapons waits slightly before moving in the direction of the mouse, it makes it look more organic and not as stiff as in that video?

An annoying delay that shouldn't be in multiplayer games :???::v

Posted

Also what is it called when the weapons waits slightly before moving in the direction of the mouse, it makes it look more organic and not as stiff as in that video?

An annoying delay that shouldn't be in multiplayer games :???::v

No, not that. It's purely visual thing. Source engine games have this. When you look right the weapon kind of "sways" to the position after the mouse movement.

Posted

Also what is it called when the weapons waits slightly before moving in the direction of the mouse, it makes it look more organic and not as stiff as in that video?

An annoying delay that shouldn't be in multiplayer games :???::v

No, not that. It's purely visual thing. Source engine games have this. When you look right the weapon kind of "sways" to the position after the mouse movement.

I actually like that phenomenon. The more it looks and feels like a weapon, and by weapon I mean a 7 kg heavy, unhandy, shitty thing that you have to wield 24/7 in a war scenario, the better.

Posted

Here comes the realism over gameplay argument

IMO, nothing to do with realism, at least not for me. It's a purely visual thing that adds to the overall feel of the game. Weapon bobbing is one of them.

  • 2 weeks later...
Posted

/edit youtube link with proper editing that we did ourselves.

First ingame footage has been released, surprised no one posted it yet. My sections are the shooting the skulk with machine gun and gorge running around in 3rd person for fun.

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