Majoris Posted October 29, 2008 Report Share Posted October 29, 2008 I really appreciated all the constructive feedback and comments for ins_buhriz, so I decided to post WIP screenshots of my newest project for Insurgency. The map is named ins_mosul, it's a traditional urban multiplayer map based in the northern Iraqi city. I always jot down a short list of goals for my projects, so these should give you an idea what I'm going for. - Dense residential neighborhood consisting of narrow alleys and streets - Subway and sewer system connecting major chokepoints - 3 and 4 story apartment buildings, with overlapping fields of fire across streets - An enjoyable nighttime environment; more brightly lit, with cooler shades of ambient light Quote Link to comment Share on other sites More sharing options...
Pampers Posted October 29, 2008 Report Share Posted October 29, 2008 looks nice, but add more variation to the roof heights Quote Link to comment Share on other sites More sharing options...
Ginger Lord Posted October 30, 2008 Report Share Posted October 30, 2008 Looks good because it doesn't look like all the other yellow dusty INS maps. Quote Link to comment Share on other sites More sharing options...
m8nkey Posted October 30, 2008 Report Share Posted October 30, 2008 Looks great, very different from your other maps which is a good thing. I like the fact you've set a clear concept for the project too. Maybe it could benefit from some variation in building height like Pampers suggested? Quote Link to comment Share on other sites More sharing options...
Majoris Posted October 31, 2008 Author Report Share Posted October 31, 2008 Thanks I've worked on changing up building heights a little for the sake of aesthetics, but in real life most residential neighborhoods in northern Iraq are the exact same way; it's like a huge rectangular block, with the front face segments entirely different, while the building height is uniform. Point well made though, hopefully you'll like the new media I'll be posting soon. And yeah, I'm trying to change up my portfolio a good bit with urban stuff. Quote Link to comment Share on other sites More sharing options...
RA7 Posted November 1, 2008 Report Share Posted November 1, 2008 Looks sweet....cant wait to play it. Quote Link to comment Share on other sites More sharing options...
Freak Posted November 1, 2008 Report Share Posted November 1, 2008 looks good, love the lightning Quote Link to comment Share on other sites More sharing options...
Majoris Posted November 18, 2008 Author Report Share Posted November 18, 2008 Some progress Hopefully you can see the adjusted building heights Quote Link to comment Share on other sites More sharing options...
m8nkey Posted November 25, 2008 Report Share Posted November 25, 2008 in real life most residential neighborhoods in northern Iraq are the exact same way; it's like a huge rectangular block, with the front face segments entirely different, while the building height is uniform. Point well made though, hopefully you'll like the new media I'll be posting soon. Ironically, sometimes what actually IS real doesn't translate well to games. Building uniformity can make things look too simple and goldsource-like. Your most recent shot is much more visually interesting. Your work certainly reflects your insight and experience, I think there's a bit of room for creative license as shown in the latest shot though. Nice one. Quote Link to comment Share on other sites More sharing options...
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