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Posted

I really appreciated all the constructive feedback and comments for ins_buhriz, so I decided to post WIP screenshots of my newest project for Insurgency.

The map is named ins_mosul, it's a traditional urban multiplayer map based in the northern Iraqi city. I always jot down a short list of goals for my projects, so these should give you an idea what I'm going for. :)

- Dense residential neighborhood consisting of narrow alleys and streets

- Subway and sewer system connecting major chokepoints

- 3 and 4 story apartment buildings, with overlapping fields of fire across streets

- An enjoyable nighttime environment; more brightly lit, with cooler shades of ambient light

insmosul0019jv2.jpg

insmosul0021pi0.jpg

Posted

Looks great, very different from your other maps which is a good thing. I like the fact you've set a clear concept for the project too. Maybe it could benefit from some variation in building height like Pampers suggested?

Posted

Thanks :)

I've worked on changing up building heights a little for the sake of aesthetics, but in real life most residential neighborhoods in northern Iraq are the exact same way; it's like a huge rectangular block, with the front face segments entirely different, while the building height is uniform. Point well made though, hopefully you'll like the new media I'll be posting soon.

And yeah, I'm trying to change up my portfolio a good bit with urban stuff. ;)

  • 3 weeks later...
Posted

in real life most residential neighborhoods in northern Iraq are the exact same way; it's like a huge rectangular block, with the front face segments entirely different, while the building height is uniform. Point well made though, hopefully you'll like the new media I'll be posting soon.

Ironically, sometimes what actually IS real doesn't translate well to games. Building uniformity can make things look too simple and goldsource-like. Your most recent shot is much more visually interesting.

Your work certainly reflects your insight and experience, I think there's a bit of room for creative license as shown in the latest shot though. Nice one.

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