st0lve Posted November 2, 2004 Report Posted November 2, 2004 2160 polys D:! (each is 144 polys) I need to cut down abit~ Skinning is up next after the optimizing~~ Quote
insta Posted November 2, 2004 Report Posted November 2, 2004 Uuh, 2000 polys for some sandbags? You dont have to make each individual sandbag, let the skin do some of the work or something. Quote
st0lve Posted November 2, 2004 Author Report Posted November 2, 2004 Or just normal map it I think I got to normal map it.. Or just make some simple ones aswell. But remember its all practice :wink: Quote
Skjalg Posted November 2, 2004 Report Posted November 2, 2004 yea, those are nice.... but they are indeed a little bit high poly methinks... --v Quote
kleinluka Posted November 2, 2004 Report Posted November 2, 2004 well you could probably use those polys and convert them into normal map cause 2160 polys for sandbags is indeed a bit heavy Try adding some weight to them too. They look too static right now, some of the sides should hang down a bit and not be as even and straight as they are right now Quote
tnoh Posted November 2, 2004 Report Posted November 2, 2004 Yes, they seem too perfect and perfectly positioned right now. Quote
st0lve Posted November 3, 2004 Author Report Posted November 3, 2004 Thats because I only made 1 bag and dublicated it. I just need to understand how to normal map >_> Quote
Taylor Swift Posted November 5, 2004 Report Posted November 5, 2004 Looks good, keep up the good work. Quote
Mazy Posted November 5, 2004 Report Posted November 5, 2004 u bring a new dimension to modeling Quote
patriot Posted November 23, 2004 Report Posted November 23, 2004 ARGH! to many polys! 200MAX make it into one mesh, sandbags tend to fall toghether when you lay them on eachother, they arent like überfluffy pillows Quote
st0lve Posted November 23, 2004 Author Report Posted November 23, 2004 helloes no one even cared about polycount. And its not even for HL, its just practice. And HL2 can handle pretty high pc's, but they are to ugly to be added into anything. Quote
kleinluka Posted November 23, 2004 Report Posted November 23, 2004 just because hl2 can handle 40 000 model polys doesnt mean you have to use them up on a sandbag model but its definitely a good start so g0g0g0. keep going =) Quote
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