Warby Posted October 28, 2008 Report Posted October 28, 2008 Name: Dm-Grand-Diablo Version: final Compatibility: DeathMatch,TeamDeathMatch,Duel Description: i am not good with story so if somebody wants to fill in fantasy stuff be my guest Comments: the map is based on the phenomenal concept art by marc simoneti ( http://www.blizzard.com/us/inblizz/contests/artcontest2006/images/granddiablo.jpg ) that won him the the blizzard art contest i tried to contact him and ask for permission to do a 3d interpretation of his painting but i couldn't get a hold of him which is kind of worrying considering that he does freelance work and getting a hold of him needs to be REALLY REALLY easy. i hope he or one of his mates will see this and tell him to get in touch with me ^^ what else can i say ... its a 100% custom map. for the first time ever i want to do an extended beta release phase for my custom maps before i release a final and get as much user input into the map as possible. Screenshots: Credits: map models and textures by Soenke C. "Warby" Seidel conceptart by marc simoneti raw photos and cathedral exterior base geometry by thomas "hessi" hess mental crisis support by hourences Homepage: http://www.warby.de Download: http://warby.bitproll.de/projects/0043_dm-grand-diablo/dm-grand-diablo.rar http://warby.bitproll.de/projects/0043_dm-grand-diablo/dm-grand-diablo_ps3.rar PC Version: http://ut3.game-maps.net/index.php?action=file&id=1368 PS3 Version: http://ut3.game-maps.net/index.php?action=file&id=1369 i decided to stick with the strong golden pointlights for the fire as koko suggested but i went back to my old sun color and strength ( only slightly tweaked) because i couldn't life without the sun shadows on the grounds. any criticism and suggestions are only for future project ( but definitely welcome) because this one is final and will not be changed anymore. some one here on the core suggested i should try to get a hold of marc simmoneti via linkdin and had a link to a profile ready it turns out it was in fact him ... so he is defnitly alive and well but still a tough sob to get in touch with he accepted my friend /connection add request but he didn't bother to respond to my messages about the map i am assuming if he hated it and wanted me to stop making this he would have said so. Quote
2d-chris Posted October 28, 2008 Report Posted October 28, 2008 Geeeez that's so stunning! :chap: Quote
FrieChamp Posted October 28, 2008 Report Posted October 28, 2008 This is why we need the spotlight galery back. Quote
Minos Posted October 28, 2008 Report Posted October 28, 2008 Looks much better now, good job warby Quote
VoodooBenshee Posted October 28, 2008 Report Posted October 28, 2008 uuuuh yeah, thats fantastic warby - as i said "typical warby style" Quote
-HP- Posted October 28, 2008 Report Posted October 28, 2008 Congrats mate, this is looking awesome! Quote
Freak Posted October 29, 2008 Report Posted October 29, 2008 well, i still dislike those blue lamps but it is an overall really great work, and yeah: This is why we need the spotlight galery back. EDIT: played it, I don´t like it gameplaywise, but visials are in-game better than on your pictures Quote
Furyo Posted October 31, 2008 Report Posted October 31, 2008 Yeah the over the top blue lights could be toned down a bit, but the map manages to give life to an entire world on its own, and that's an achievement alright Quote
Spellbinder Posted October 31, 2008 Report Posted October 31, 2008 Horrific and i meant that in a "good" way Awsome! But on the other hand i never seen a "bad" map from you ever so... Good job! Quote
Steppenwolf Posted November 1, 2008 Report Posted November 1, 2008 Spotlight! If we still had spotlights... Quote
Bl1tz Posted November 3, 2008 Report Posted November 3, 2008 Can someone post a mirror for this? I can't get it from warby's site. Peddle faster warby, faster1!!!1 Quote
Warby Posted November 4, 2008 Author Report Posted November 4, 2008 download still works for me ... Quote
Bl1tz Posted November 5, 2008 Report Posted November 5, 2008 Still doesn't work for me but I found a working mirror here: http://www.utzone.de/include.php?path=c ... entid=7316 Really awesome theme...I can tell you love to make city maps like you did with de_wanda. It's a nice change of pace from the typical cliche deathmatch style so many people (like myself) fall back on. I only played with bots for a little while but the gameplay seemed fine. Obviously gameplay isn't the main focus on a map like this but it's nice to see that it plays well enough. Couple of really minor nitpicks: - Texture scaling was kind of inconsistent...I'd see a nice sharp ground texture for example and then a blurry, scaled down wall texture. Kind of minor and tough to avoid in some places but it still bugs me a little bit. - The burning building fire FX looked a bit funny up close. - Weird texture warping on some ascending spiral roads and ramps. Again, that's really a small nitpick because it's such a bastard to unwrap/map stuff like that and have it be perfect but it looked a little weird. - Stuff popping in and out. I think this is an engine thing but there were a few spots where I could see prominent props go back and forth from visible to invisible. Overall: Kick ass map with great style, unique theme, and impressive scale. Warby owns. Hessi owns. That's all. Quote
nZero Posted November 5, 2008 Report Posted November 5, 2008 it is amazing to see the cologne cathedral in this level. You made a good job warby. Quote
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