Jump to content

[TF2] pl_hoodoo


Youme

Recommended Posts

I've been hard at work since goldrush was released and a few months back I finished pl_hoodoo up to a _b1 release, now its gone through a further two versions and now sits at _b3.

The map has three stages much like goldrush but each stage only has two capture points, unlike goldrush. Pretty early on I decided I wanted to have a different cart to the standard goldrush one, so I contacted a modeler I know and he made me a fantastic cart model. It looks like this -

dirtybombcart2hk9.jpg

I've managed to fix a fair few issues from _b1 and _b2, continueing to improve detailing and balance so that hopefully it plays much better than previous version, here is a sample of what you can expect to see:

pl_hoodoo_b30003.jpg

pl_hoodoo_b30004.jpg

You can download it here - http://forums.tf2maps.net/downloads.php?do=file&id=526

Or here - http://www.fpsbanana.com/maps/62351

:cool:

If you've played it, and think its worthy of a valve update, why not vote for it over here - http://www.yinyarr.com/Community_Map_Vote.aspx

Link to comment
Share on other sites

  • 2 weeks later...
  • 1 month later...

OK guys, finally final! I've spend a huge amount of time on this and I'm really glad to be able to stop tinkering and say it’s done.

Some stats about the map:

Time taken from start to finish: 9 months

Hours clocked up: 1000+

Versions released: 11 (with three additional private showcases of each stage partway through development)

Filesize: 95.6MB

Bz2 filesize: 39.2MB

Brushes: 7595

Custom files: 115

Unique textures: 130

Final compile time: 1h 1m ~30s

Huge thanks to everyone who has helped along the way, all those who've provided feedback, answered questions, run it on their servers, asked questions, made content for me, and a special thanks to Valve for making this awesome game in the first place.

So without further ado, the download links -

http://forums.tf2maps.net/downloads.php?do=file&id=526

http://www.fpsbanana.com/maps/62351

Enjoy it!

Link to comment
Share on other sites

i just had the pleasure of playing this map online with 10 people its good stuff

+layout is rock solid and despite the many routes quick and intuitive to learn

+its long :D i love long payload maps it would be nice though if all the checkpoints were completely seam less without spawn count down inbetween.

+it looks good i could not distinguish it form official maps i wished though that the colors where a bit more "saturated and brighter" that would be an easy fix with upping 2 values in ambient and sunlight

- in the second stage the first ramp you push the cart up people don't fit between the cart and the wall on the left since i hide a lot behind the cart i found this really annoying.

- also at the beginning of the second stage the red team can run into the room with the automatic gates D:

i actually took screenshots of those 2 issues but i am too lazy to upload :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...