Youme Posted October 19, 2008 Report Share Posted October 19, 2008 I've been hard at work since goldrush was released and a few months back I finished pl_hoodoo up to a _b1 release, now its gone through a further two versions and now sits at _b3. The map has three stages much like goldrush but each stage only has two capture points, unlike goldrush. Pretty early on I decided I wanted to have a different cart to the standard goldrush one, so I contacted a modeler I know and he made me a fantastic cart model. It looks like this - I've managed to fix a fair few issues from _b1 and _b2, continueing to improve detailing and balance so that hopefully it plays much better than previous version, here is a sample of what you can expect to see: You can download it here - http://forums.tf2maps.net/downloads.php?do=file&id=526 Or here - http://www.fpsbanana.com/maps/62351 If you've played it, and think its worthy of a valve update, why not vote for it over here - http://www.yinyarr.com/Community_Map_Vote.aspx Quote Link to comment Share on other sites More sharing options...
Mr. Happy Posted October 26, 2008 Report Share Posted October 26, 2008 Best custom pl map in existance. That is all. Quote Link to comment Share on other sites More sharing options...
Freak Posted October 27, 2008 Report Share Posted October 27, 2008 i love that bombcart Quote Link to comment Share on other sites More sharing options...
Youme Posted November 9, 2008 Author Report Share Posted November 9, 2008 Got it updated to _b4a today. I did some more layout modification along with removing a load of exploits and reducing the filesize a bit links - http://www.fpsbanana.com/maps/62351 Quote Link to comment Share on other sites More sharing options...
Youme Posted January 5, 2009 Author Report Share Posted January 5, 2009 OK guys, finally final! I've spend a huge amount of time on this and I'm really glad to be able to stop tinkering and say it’s done. Some stats about the map: Time taken from start to finish: 9 months Hours clocked up: 1000+ Versions released: 11 (with three additional private showcases of each stage partway through development) Filesize: 95.6MB Bz2 filesize: 39.2MB Brushes: 7595 Custom files: 115 Unique textures: 130 Final compile time: 1h 1m ~30s Huge thanks to everyone who has helped along the way, all those who've provided feedback, answered questions, run it on their servers, asked questions, made content for me, and a special thanks to Valve for making this awesome game in the first place. So without further ado, the download links - http://forums.tf2maps.net/downloads.php?do=file&id=526 http://www.fpsbanana.com/maps/62351 Enjoy it! Quote Link to comment Share on other sites More sharing options...
Tarky Posted January 5, 2009 Report Share Posted January 5, 2009 Nice work! I really appreciate the fog in those screenshots, gives the map a real nice feel. If i get time will definitely download and play! Quote Link to comment Share on other sites More sharing options...
Freak Posted January 6, 2009 Report Share Posted January 6, 2009 yeah it´s really worth beeing not lazy and click on this small link to watch the screens Quote Link to comment Share on other sites More sharing options...
Warby Posted January 10, 2009 Report Share Posted January 10, 2009 i just had the pleasure of playing this map online with 10 people its good stuff +layout is rock solid and despite the many routes quick and intuitive to learn +its long i love long payload maps it would be nice though if all the checkpoints were completely seam less without spawn count down inbetween. +it looks good i could not distinguish it form official maps i wished though that the colors where a bit more "saturated and brighter" that would be an easy fix with upping 2 values in ambient and sunlight - in the second stage the first ramp you push the cart up people don't fit between the cart and the wall on the left since i hide a lot behind the cart i found this really annoying. - also at the beginning of the second stage the red team can run into the room with the automatic gates D: i actually took screenshots of those 2 issues but i am too lazy to upload Quote Link to comment Share on other sites More sharing options...
2d-chris Posted January 11, 2009 Report Share Posted January 11, 2009 looks mint! GJ Quote Link to comment Share on other sites More sharing options...
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