-HP- Posted November 17, 2008 Report Posted November 17, 2008 Who cares guys, this is "streets of rage" with guns and zombies Quote
Punky Posted November 17, 2008 Report Posted November 17, 2008 lol! To bad I can't get the game tomorrow Will have to wait till more money comes in :/ Quote
Erratic Posted November 17, 2008 Report Posted November 17, 2008 ":1cw45dij]Who cares guys, this is "streets of rage" with guns and zombies Was talking about the same thing with someone the other day. With Left 4 Dead, Gears 2 Horde Mode and Call of Duty 5's Zombie Mode, everything's just going back to fucking space invaders Quote
e-freak Posted November 17, 2008 Report Posted November 17, 2008 No it isn't. Funny thing I just finished reading A theory of Fun today and I compared it alot to Left4Dead while reading. The core-mechanic is the same as in Space-Invaders, yes. You have a bunch of dumb enemies and you shoot them in right timing - add 3D and you're done. But that's not the point of the game and it would most certainly not give it credit. As Koster puts it: What the game is trying to teach and what it's really about is Team-Work. It's the same lesson applied in Team-Fortress 2 allthough the graphical medium is a completely different one and the rules of the core-mechanic are alot different. There are three layers on this game: Core-Mechanic (Space Invaders), Teach/Fun-Part (Team Work) and Graphical Medium (Comic-Style/Zombie-Apocalypse both Gory). It's not fun to play Space-Invaders 25hrs in just one week, even if it's 3D. We strike through the Graphical Medium and directly see the Core-Mechanic if this is the only thing the game offers. It's not fun because you don't learn anything, you don't progress. And the only thing that makes fun in games is progress and learning. And we had enough games teaching us timing and virtual-aiming. What we learn or what we progress in as gamers is Team-Care and Team-Communication. It changes the game from Space-Invaders to a much deeper experience not only in visuals but in terms of how you play. And most gamers find team-work appealing because it's something they can shift theyr experiences (in a very abstract form) from virtual to real world and viceversa. Quote
dux Posted November 17, 2008 Report Posted November 17, 2008 Welp. I ain't getting it. I really hate games that prevent you from changing the FOV. Quote
Erratic Posted November 17, 2008 Report Posted November 17, 2008 No it isn't... The core-mechanic is the same as in Space-Invaders, yes. Cool, we agree. Quote
Jetsetlemming Posted November 18, 2008 Report Posted November 18, 2008 Welp. I ain't getting it. I really hate games that prevent you from changing the FOV. Source games have a FOV setting in the ingame options, in the form of a bar that scales from 75 to 90. You can, in fact, change your FOV. Quote
Psy Posted November 18, 2008 Report Posted November 18, 2008 Welp. I ain't getting it. I really hate games that prevent you from changing the FOV. I checked out fov_desired and it defaults to 90. Quote
⌐■_■ Posted November 18, 2008 Report Posted November 18, 2008 ":3rknvsat]It's out!!!! yuss!! i have allready preloaded (ok, and i checked the menu etc). i'll check it out after i come back from work! Quote
Synthesizer Posted November 18, 2008 Report Posted November 18, 2008 I really enjoyed the demo, but when I tried out the full game at lunch today it was far too laggy to be fun I'm not sure what the story is there, I'll see what it's like after work, hopefully it was just something odd happening at the time. Quote
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