dux Posted June 4, 2010 Report Posted June 4, 2010 I see they are doing what GTA 4 and Alan Wake did to compensate for the consoles shitty resolution; put a blur filter over everything to hide the lack of any real AA. I hope this doesn't get carried over to the pc like it did with GTA 4. /Grumble Quote
Erratic Posted June 4, 2010 Report Posted June 4, 2010 I see they are doing what GTA 4 and Alan Wake did to compensate for the consoles shitty resolution; put a blur filter over everything to hide the lack of any real AA. I hope this doesn't get carried over to the pc like it did with GTA 4. /Grumble Aliasing has always carried with it a certain feel and emotion that the PC has always been void of. It's what's always made console games feel good. Quote
KungFuSquirrel Posted June 4, 2010 Report Posted June 4, 2010 That isn't a console or platform specific issue, the proper tech to deal with it didn't exist until DX10: http://en.wikipedia.org/wiki/Deferred_Rendering Another rather important disadvantage is that, due to separating the lighting stage from the geometric stage, hardware anti-aliasing does not produce correct results any more: although the first pass used when rendering the basic properties (diffuse, normal etc.) can use anti-aliasing, it's not until full lighting has been applied that anti-alias is needed. One of the usual techniques to overcome this limitation is using edge detection on the final image and then applying blur over the edges.[2] DirectX 10 introduced features allowing shaders to access individual samples in multisampled render targets (and depth buffers in version 10.1), making hardware anti-aliasing possible in deferred shading. These features also make it possible to correctly apply HDR luminance mapping to anti-aliased edges, where in earlier hardware any benefit of anti-aliasing may be lost, making this form of anti-aliasing desirable in any case. Quote
Mazy Posted June 4, 2010 Report Posted June 4, 2010 Sweet trailer! Like others said, brilliant score, gotta love some synth. Multilayered cities FTW! Now, GOGO LUKA! Quote
Jetsetlemming Posted June 4, 2010 Report Posted June 4, 2010 I see they are doing what GTA 4 and Alan Wake did to compensate for the consoles shitty resolution; put a blur filter over everything to hide the lack of any real AA. I hope this doesn't get carried over to the pc like it did with GTA 4. /Grumble I don't see it. The guard on the stairs in that image I posted, his shadow looks completely sharp, and the foreground edges still look aliased. Another neat screenshot: This just looks Deus Ex as fuck. And that robot to the left, in its default state is folded up on itself in a crate form. CRATE BOT. Quote
-HP- Posted June 5, 2010 Report Posted June 5, 2010 In-game screenshots: There are also some new magazine scans floating around with additional images I see they are doing what GTA 4 and Alan Wake did to compensate for the consoles shitty resolution; put a blur filter over everything to hide the lack of any real AA. I hope this doesn't get carried over to the pc like it did with GTA 4. /Grumble What, do you prefer to see jaggies? I honestly prefer smooth blurry than jagged shit tbh. Quote
Sentura Posted June 5, 2010 Report Posted June 5, 2010 oh god the trailer is epic. although the ending is a bit weird. why break a wall to kill a guard, just to walk away? the symbolism doesn't fit.... Quote
Skacky Posted June 5, 2010 Report Posted June 5, 2010 Yeah, it's totally that. Deus Ex 3 looks really like a blend between Ghost In The Shell and a yellow Blade Runner. I can't wait to play this game. Quote
Grinwhrl Posted June 5, 2010 Report Posted June 5, 2010 Finally just watched it, insanely good trailer. Kinda wish it were a movie now though. Quote
dux Posted June 5, 2010 Report Posted June 5, 2010 ":5piyx661]In-game screenshots: I see they are doing what GTA 4 and Alan Wake did to compensate for the consoles shitty resolution; put a blur filter over everything to hide the lack of any real AA. I hope this doesn't get carried over to the pc like it did with GTA 4. /Grumble What, do you prefer to see jaggies? I honestly prefer smooth blurry than jagged shit tbh. I'd prefer it didn't look like a bowl of soup. Quote
Jetsetlemming Posted June 5, 2010 Report Posted June 5, 2010 I have an SDTV so all my console games are blurry and lacking aliasing anyway You know, if I don't have a decent gaming PC by "early 2011", I just might get this game on my PS3. I played through Wolfenstein recently on it and that was a blast, and I'm playing Oblivion now. Quote
skdr Posted June 5, 2010 Report Posted June 5, 2010 What exactly happened to the classic/retro mix with hightech art style? Quote
Steppenwolf Posted June 5, 2010 Report Posted June 5, 2010 They really need to do something about the monochromatic lighting. It seems like one of these typical cases where an art lead thinks that looks awesome but all it does is to ruin a great portion of the work that went into the textures and models, which is a shame because obviously that stuff is of high quality. I don't know why this line of thinking is still there in the heads of some art guys. Basicly every "monochromatic" game that came out got heavily critized for it by the players. All the "brown games" got a lot of complaints. In recent memory the yellow "piss filter" from Codemaster racing games comes to mind. Quote
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