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Posted

usualy i am all on the "games dont need to be fuckign brown" bandwagon

but here i disagree massively it looks awesome and i dont want them to change even the tinyies bit about it !

Posted

Gotta agree with Stepp on this one. The art assets look so good, why slap a dull brown filter on top of everything :(

It's not like discussing this on a forum is going to change anything but hey

How come the game went from this:

DX3_Lab_by_barontieri.jpg

To this?

9x7jv.jpg

The brown filter kind of looks good on exterior scenes, but it really kills the TV station one for me :(

/pets luka~

Posted

I guess I'll be the guy that sounds like he's taking a piss on the parade, but you guys have to realize that both trailers were done by Square Enix Japan and have nothing to do with the game or even its team.

I do want to see the actual game, but I would definitely go see the movie these trailers are for, cause that's all I'm seeing here. For all the cool moves, nice story telling and introduction of characters this shows, I want to see a team pulling these moves off in a comprehensive game design.

E3 can't come any sooner :)

Posted

Holy shit! Looks awesome. I definitely got some of the Blade Runner vibes, though weirdly also a bit of the Batman atmosphere too. Must be because of the similar music and the fact the main guy sounds like Christian Bale doing his Batman voice. :cool:

Posted

I like the trailer... its very aesthetically pleasing but so far the screenshots are ok... From what i see is a strong narative and character setup which i hope the final product will have :)

Posted

How come the game went from this:

DX3_Lab_by_barontieri.jpg

To this?

9x7jv.jpg

In the concept they have this bit of blue stuff on these laboratory things which serves as complimentary color to yellow. It's like the most basic rule of color theory and that really is all that is necessary to break up the monochromatic look. And a few white (or almost white) light sources would bring out the textures much better and help to add more depth to the scene.

And it's not that in a night city you have to rely on yellow light sources for realism sake.

bj7k13.jpg

Posted

I guess I'll be the guy that sounds like he's taking a piss on the parade, but you guys have to realize that both trailers were done by Square Enix Japan and have nothing to do with the game or even its team.

Although, the trailers are jam-packed full of little details that make the fan boys go rabid. It's not like Square-Enix's CG department has made them in a vacuum.

Posted

I guess I'll be the guy that sounds like he's taking a piss on the parade, but you guys have to realize that both trailers were done by Square Enix Japan and have nothing to do with the game or even its team.

I do want to see the actual game, but I would definitely go see the movie these trailers are for, cause that's all I'm seeing here. For all the cool moves, nice story telling and introduction of characters this shows, I want to see a team pulling these moves off in a comprehensive game design.

E3 can't come any sooner :)

The scene was made by Square Enix's CG team, but under the direction of Eidos Montreal and a local CG studio using assets made by Eidos Montreal, or at least that's what I've seen claimed.

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