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DM-Grand-Diablo_Beta3 Mega Update !!!! image heavy


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Posted

dm-grand-diablo_beta3_02.jpg

postfilter.jpg

i was always wondering why the light is so dark / contrasty in the screen shots its not at all what it looks like in unrealed .... and than i saw that i completely forgot that a while ago i set the the postfitler settings to VIVID and it seams to make a quite a difference

Posted

apparently no matter what intensity or color i choose it looks bad !

really i am gonna ignore all input except for kokos because he is the only one who dares to have a hand in making it better :P all i hear here at polycount and the epic board is:

-too much red

- too little red

- those lights are too blue

- those lights are to cyan it needs way more blue

- its too dark

- its too bright

... you guys are making my head explode

trying your color scheme koko:

tooyellow.jpg

yeah i know i sound like a i am whining but really i am feeling more like:

http://www.nrhz.de/flyer/media/32_artik ... galgen.jpg

Posted

":3s2l1uqy]imho, what looks weird is those blue lamps!

I can see what you tried to make there, everything's red and orange, I'm gonna use some blues to give it some contrasts. thing is, cooler colors, don't go along with warmer colors that much, for obvious reasons! :)

Here, take a look at this warm colors list, and pick a better one: http://www.december.com/html/spec/color1.html

Uh what the hell are you talking about, cool colors always go well with warm colors! The current hues fit each other perfectly... don't touch them Warby!

One thing Warby could try to reduce visual noise is making the flames smaller and less important to the composition. Think of them as visual supports instead of the main focus. Would make the map less polluted (which is why I don't really dig Unreal 3 maps, they have so much visual noise!) and more inviting in my opinion.

Posted

i like your current set up but please lower the ambient brightness (so more lighting only by the lightsources in level height and no sun light

can and will lower the ambient a bit ( its alot stronger than the vivid post filter screenshots show) but the sun must stay i spend hours even days to cut up the ground static mesh in just the right way to get sharp vertex color shadows everywhere

/edit i just noticed that i have THE POWER to edit your posts ... i accidentally hit the edit and not the quote button :D

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