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[university application work] 3d Character design


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i opened up this thread to show my university application work for the bachelor subject "Digital Media - 3d and animation".

The task was to create two characters under the topic "Surprise" and show them in five different poses. The focus was not on technical finesse but on elaboration and credibility, so i spent quite some time developing a huge background for both. The techniques used were free, so you could also have build them with paper and glue. I chose 3d and animation as these are the techniques i`m most familiar with.

My concept was to develop the two main-characters (classic protagonist and antagonist) of a ficticious classic Point&Click adventure game with a target audience from ten to ninetynine. The outstanding point of the adventure for me was, that you could play both characters and due to this get sucked into the relation of these two very different characters. For example in one mission you have to steal something as the character "Surprise" and in the following chapter you have to find a way tofind a trace to the thief as "Inspector Jonathan".

Cover of the ficticious game:


Character concepts:





Poses of the characters (as ficticious documents embedded in the story of the game):










Finally i should say that luckily i was accepted and am able to begin with my studies this fall :D

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