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Call of Duty: World at war


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Posted

interesting twist. i used to live in deventer for a while and near my dorm was a momunment for a german private. near the end of the war the nazi's started to execute their prisoners (resistance people) whereas this man refused to cooperate. he was shot by his own bataljon (friends, i guess). imho an inspiring act of true heroism.. really, really impressed me. in the end we are all humans.

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Posted

I think Treyarch crossed the line with that mission if there is really no other choice. Can you rape woman and strangle babys in their next CoD? These things happend but what exactly is Treyarchs message and how does this add something of value to the gameplay? It seems like they just added a lot of gore and gruelty to stand out from CoD 4 because they know they can't match the same quality as Infinity Ward.

Imagine the outcry if you could do the same to american soldiers in a game...

Posted

I played this on DS And I swear to GOD, not a single fucking person playtested this piece of shit before shipping it.

I'll start out with the positives: The graphics are damn good for the DS, Half-life 1 quality, and this version does not feature footage of an actual execution in the intro (instead just the game's logo and some text on a black screen).

You start off in a forced tutorial, and the first lesson is to run across a room. You run by double tapping forward, and I had to retry it four times to beat it because the detection of you running appears to be iffy, there's barely any difference in speed, and there's no walk/run feet noises- you just move a teeny tiny bit faster and eventually your guy starts breathing hard.

Then, I go to the shooting range. I shoot some targets, the drill instructor tells me to crouch to get better accuracy. I crouch... and I am now too low to shoot over the goddamn wall between me and the targets.

The shooting range goes through a bunch of weapons, the last being a placeable machinegun. They tell me to pick it up, I walk up to the table... and no interact icon appears. I dick around the table for a bit, trying to get it to trigger, and no dice. I start fucking around and accidentally discover, while trying to blow up the drill instructor with grenades, that walking into the gun backwards will let me pick it up.

Final part of the tutorial is using a mortar to blow up a couple of cars. Mortar works by two wheels you spin to control angle and direction , and you have absolutely ZERO ability to see where the shell lands. You see the projectile shoot off but the camera angle they use for the mortar makes it impossible to judge where it hits. Had to hit the cars by random luck after about 20 tries.

First mission. Instead of starting like the Big Boy System versions do, being a POW, I'm just plopped into a jungle with a team and told to go down a linear path and shoot people. I do so. Two minutes in though... "Hey, go use that mortar the enemy has set up coincidentally pointing at their own shit to blow up that apparently unmanned guard tower ahead!". The shells appear to clip straight through the tower. Took me a good 10 minutes of random experimentation to hit the right spot for the fucker to blow up.

Five feet from that first mortar is a second mortar, and a second tower to blow up. This time I get it in one shot... huh.

I go forward, kill some more guys, and I'm told to go "Defuse that landmine". What? I move forward and locate said landmine. I thought these things were supposed to be buried but this is an obvious grey decal on the ground. For some reason they've put a live landmine at the gate to their own little base, despite the mission's intro claiming they don't know we're coming. I guess the Japanese are suicidal at this point. I attempt shooting the landmine and throwing a grenade at it, without result. I crouch and sneak up to it, and I get a use icon. I then go through a tedious, landmine-defusing minigame, that includes dismantling the stupid thing's cover, taking out the pins to the inner cover except now there's a 9 second time limit before it explodes for some reason and the timer starts as soon as you finish the last part so there's no time to read the fucking directions, and what you have to do (touch the heads of the four pins before time runs out!) is bugged out so I just randomly had to tap around to get it and ended with less than a second, and then finally take the explosive... stuff out of the inside of the landmine, Operation-style, where it will explode (again, for no real reason), if you touch the side of the mine. Right. I'm glad that's over, and I'm sure I won't have to redo THIS bullshit constantly through-out the campaign!

Five feet beyond that, I'm frozen still to watch a scripted encounter where one of my guys decides "It's way too quiet", runs ahead, a grenade is thrown at him, he yells "Ambush!", he runs back, and dies from the grenade exploding nowhere near him. I then shoot some guys standing out in the open (ambush you say?).

I run forward, into a hut, and shoot at some more guys outside the window. By now I'm being complacent and not really giving a fuck. I start shooting at two guys without using "Down Aim Sights" (what the game refers to holding the gun up without zooming in and becoming 100% accuracy thusly). After five seconds my screen starts pulsing red and before I've taken in that that probably means I'm injured, I'm dead. This is now how regen health is supposed to work.

I shoot at the last guys in the area, this time crouched and using Down Aim Sights. I'm behind a rock and can't hit them, so I stand up. This makes the game automatically make me stop using iron sights, despite the game keeping in iron sights when I was standing and then crouched. I go red flashy again, but manage to barely avoid death.

I kill all the guys in the camp, and collect a "Collectable" though I don't have a clue what it is, since it was inside a hut and I didn't see it before walking over top it and grabbing it automatically. I get an objective to signal for help on the radio that's nearby. I use it... and FUCK. A rhythm minigame based on morse code, where I have to tap out a message on a telegraph to the Allies. This also feels buggy, especially for the short taps, but I somehow manage to beat it. Again, I'm sure THIS won't get repeated throughout the game, oh no. They wouldn't do that. :roll:

I'm told to pick up a flamethrower. Finally! This game's selling point gimmick! Our guys head toward a cave at the back of the base area. Two guys pop out, I flame them. They die, and then after they're dead a teammate nearby dies, extremely dramatically, arms flailing and grasping for health once he hit the ground. He somehow did this without getting shot since the two enemies were dead before he started, but whatever. It's the... er, thought that counts.

The flamethrower graphic looks awful. It's just a static flame sprite. Not even animated. I take back what I said about the game being as good graphically as Half-life.

Go into the cave. Another two guys pop out. I flame them. Apparently 7 feet or so is too far for the flamethrower's sprite to reach, and without any indication that it's not hitting, or sight of my enemies since the flame sprite is solid, I die. Woo.

I turned off my DS huffily after this.

In conclusion, :mad:.

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