Jump to content

DM-Worm (UT3) (updated beta 2)


Nurb

Recommended Posts

= General info ================================================================

Level: DM-Worm

Version: Beta 1

Description: A deathmatch level set in the lair of a giant worm-monster-thing.

Playercount: 2 to 8 players

Author: Claes "Nurb" Engdal

Website: http://www.claeng.com

Email: claes_engdal@claeng.com

= Changelog ===================================================================

Beta 2:

* Added ambient sounds

* Added music

* Added pollen/dustmote particles

* Increased atmosphere with both higher heightfog density and a fog particle system

* Removed helmet

* Added 50-armor where the shock rifle was

* Moved shock rifle to a different place in the same room

* Removed a root in the shield-room that obstructed gameplay

* Added some new detail to the shock rifle room

* Somewhat altered post processing for increased contrast in order to compensate for the "washed-outness" caused by the new fog

* Made hanging goo somewhat green-ish instead of somewhat red-ish to better fit the color-scheme of the room it was used in

* Slightly altered the grass-material, giving it a bit more contrast

= Known bugs (Fixed before final) =============================================

* Weird UV stretching on some faces of the cave mesh.

= Install =====================================================================

- Unzip content into %my documents%\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps

- Create the path if it doesn't exist

= Notes =======================================================================

Almost all textures and static meshes are custom made by me. Almost all of the visible geometry is static mesh based.

Few brushes where hurt during the making of this map.

Please mail me if you have any bugreports or suggestions.

DOWNLOAD

level_dmworm1.jpg

level_dmworm2.jpg

level_dmworm3.jpg

level_dmworm4.jpg

level_dmworm5.jpg

Link to comment
Share on other sites

Looks promising. I tried to check it out today but after installing it to the CustomMaps directory it doesn't appear in my maps list ingame?

I haven't had problems with any other custom UT3 maps. Also, the other custom maps I've downloaded used /Maps instead of /CustomMaps as suggested in your readme.txt. Does it matter?

Link to comment
Share on other sites

Looks promising. I tried to check it out today but after installing it to the CustomMaps directory it doesn't appear in my maps list ingame?

I haven't had problems with any other custom UT3 maps. Also, the other custom maps I've downloaded used /Maps instead of /CustomMaps as suggested in your readme.txt. Does it matter?

Sounds strange. I've never heard of anything but "custommaps", but try to put it in the directory where you have installed your other maps. Also notice you have to put it in your "c:/documents and settings/*user*/my documents/my games" UT3 folder and not your game install folder. Also make sure you didn't put it in the "unpublished" folder instead of the "published" one.

Thanks for the input all, I'll see about doing some visual changes to the room in screenshot 3.

For those who test the map, I'm thinking putting the helmet in the shockrifle room to give more incentive to use the lower areas, maybe even make it a 50-armor.

Link to comment
Share on other sites

Excuse the technical question, but how do you make the cave model collide with the players? I was studying the mesh in the editor, and the mesh itself has no collision and I can't find any clues in the collision section of the actor's properties. Yes, I am sort of new to Unreal engine editing :]

If the mesh has no collision model, it will use itself for collision - often ludicrously expensive on detailed models. You can disable/enable this collision in the properties but by default it's always on.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Mapcore Supporters

    Our incredible Patreon supporters keep Mapcore's lights on. If you'd like to donate, check out our Patreon announcement.

    Note: This is brand new! The format will be tweaked and rolled out to more pages soon.

×
×
  • Create New...