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Posted

test.jpg

I made this normalmap with Blender, but its different to the nomal maps im used to with a black to white "red"; a black to white "green"; and a almost white "blue" channel.

the "red" channel is completly black "green" and "blue" are black to white.

  • 3 weeks later...
Posted

Blender can only bake world-space normal maps, which store the normal information and the lighting information of a single scene. What you want are tangent-space normalmaps, which store the normal information only, so it can be lit dynamically. You have to slap a material on your model and do a full render bake, as described here: http://wiki.freegamedev.net/index.php/B ... map_baking

PS. Don't be such jerks guys :P

EDIT: Great, bumped a thread. :-|

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