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Posted

Excellent work Vivi, as usual! Can't wait to see this finished :D

Nice looking stuff Vivi. I'd suggest using overlays to create patches of light on the floor to correspond with the windows. Here's a screenshot from cs_assault of what I'm trying to explain cs_assault0000.jpg

That looks absolutely horrible... :X

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Posted

Did a bit of work on the front area before heading off to bed. Still needs more work! ^^ (and tbh I think this would make a really fun 1 v 1 map or 2 v 2 in css :D )

hr_fallout_washroom0032.jpg

hr_fallout_washroom0037.jpg

added in a small tv to give off some blue light ... sadly you can't really see it in this shot but i'll get a better one next time.

hr_fallout_washroom0038.jpg

Posted

The scene completely fails...as a washroom.

Though I do agree about the lamps, they're just really large and really low poly. I think a smaller lamp would work better and fit with how the rest of the scene is finely detailed.

Otherwise, can't wait to see where it goes, looking good.

Posted

Excellent work Vivi, as usual! Can't wait to see this finished :D

Nice looking stuff Vivi. I'd suggest using overlays to create patches of light on the floor to correspond with the windows. Here's a screenshot from cs_assault of what I'm trying to explain cs_assault0000.jpg

That looks absolutely horrible... :X

That screenshot isn't very flatering but using overlays to create light falloff can be a nice touch. I usually make mine more transparent and match the gradient colour to that of the light source. For dusty windows I'd use the alpha chanel to reduce the opacity of the effect and diffuse/feather all the edges.

Posted

hahah weird ... in that last shot it appears that the low lod is showing... i must be far enough away or something...

but yeah when I'm done setting up some different stuff in the scene I will make a model for the lamps and stop using the cs_office ones..

Posted

If I were you, I'd disable shadow of the wheel thing in the second screenshot of last set. It looks a bit odd. :D

Otherwise it looks really great, and I like the outside lamps, they're pretty unusual.

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