General Vivi Posted September 3, 2008 Report Share Posted September 3, 2008 This scene is a semi old one that I decided to dig up to better hone my scene development skills. Blue/white brick texture was made by PhilE from interlopers.net , and roof ac unit was made by bitmap , all other custom models / textures were made by me. This is still wip and will hopefully be finished soon! I will be working on it back and forth with my current portal map. Starters! Dev blocking in for ruff game play ideas Quick texture test to get a feeling for the scene Another quick pass for temp lighting Big change in layout of the interior proved to be a good decision and helped bring out the theme for the building. Quick template brush stuff Now start applying it to the exterior of the building After that quick compile test I continued the look More to come soon! Still needs a lot of work! Hopefully this is a step in the right direction ^^! Quote Link to comment Share on other sites More sharing options...
Jenn0_Bing Posted September 3, 2008 Report Share Posted September 3, 2008 I love the look of that building exterior the warm colours look really good. The interior also looks really strong, makes me want to hurry up with the scene ive been working on on and off recently . Quote Link to comment Share on other sites More sharing options...
Psy Posted September 3, 2008 Report Share Posted September 3, 2008 I remember that floor texture with the cables running across from Hard Rain. Quote Link to comment Share on other sites More sharing options...
Minos Posted September 3, 2008 Report Share Posted September 3, 2008 Looking kickass so far vivi, I love the outside architecture. Quote Link to comment Share on other sites More sharing options...
General Vivi Posted September 4, 2008 Author Report Share Posted September 4, 2008 A quick texture from cgtextures.com adds a nice path to the middle of my scene. More details! I think I might make this a playable walk through scene with small interactions..... might be nice... Quote Link to comment Share on other sites More sharing options...
Freak Posted September 4, 2008 Report Share Posted September 4, 2008 really awesome till now! Quote Link to comment Share on other sites More sharing options...
Buddy Posted September 4, 2008 Report Share Posted September 4, 2008 Those are some giant lamps out there! Quote Link to comment Share on other sites More sharing options...
Sentura Posted September 4, 2008 Report Share Posted September 4, 2008 reminds me of fallout! always a good thing, if you ask me Quote Link to comment Share on other sites More sharing options...
General Vivi Posted September 4, 2008 Author Report Share Posted September 4, 2008 really awesome till now! care to elaborate? ! I'm always down for good crits. I will be eventually switching out the plants and the lamps. Quote Link to comment Share on other sites More sharing options...
-HP- Posted September 4, 2008 Report Share Posted September 4, 2008 Damn great! One of those interiors gave me a feeling of Resident Evil 4! Keep up dude. Quote Link to comment Share on other sites More sharing options...
Zeta Posted September 4, 2008 Report Share Posted September 4, 2008 loving the outside sir Quote Link to comment Share on other sites More sharing options...
Seldoon182 Posted September 4, 2008 Report Share Posted September 4, 2008 As always I'm still speechless behind your skill Mister Vivi! I would suggest you to try a render of this scene at night to get a better felling of the fact that this washroom is old and abandoned. I would also suggest you to create a contrast between the old washroom setting here and present buildings: - I think that it would be interesting to feel and see that this building is going to be destroy by adding small details in the 3d skybox such as a crane or whatever... If I were you I would try to set that building in town in a wasted ground which waiting to be replaced by a new building. I would add a advertising which explain that that domain has been sold and add a crane behind the washroom. I won't make you a sketch, I dunno want to influence your job, you got just my felling compared to your work. Cheer and keep it up! Quote Link to comment Share on other sites More sharing options...
dux Posted September 4, 2008 Report Share Posted September 4, 2008 Those are some giant lamps out there! Yeah they are huge. I think they should be reduced in scale slightly. Quote Link to comment Share on other sites More sharing options...
General Vivi Posted September 5, 2008 Author Report Share Posted September 5, 2008 Another update! I'm trying to powerhouse through this ^^ ! here is my layout and the idea is to make this a small interactive slice of a city. Not sure exactly how just yet but the pieces are falling into place slowly ! Quote Link to comment Share on other sites More sharing options...
m8nkey Posted September 5, 2008 Report Share Posted September 5, 2008 Nice looking stuff Vivi. I'd suggest using overlays to create patches of light on the floor to correspond with the windows. Here's a screenshot from cs_assault of what I'm trying to explain Just create a material with an alpha map gradiant to express the light falloff. Here's a VMT template I use to create such overlays. UnlitGeneric { "$basetexture" "directory/VTFname" "$additive" "1" "$decal" "1" "$decalscale" "0.250" } here is my layout and the idea is to make this a small interactive slice of a city. Not sure exactly how just yet but the pieces are falling into place slowly ! You could release it for Gary's mod. The depth of field post processing in Gary's Mod is really effective for screenshots. Last thing I'd suggest is modeling the building windows. I think you can afford the extra polygons. Quote Link to comment Share on other sites More sharing options...
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