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Posted

My only criticism is the cliffs which ring around the entirety of the map. It looks repetitive and breaking them up would definitely bring the visual quality up a notch.

Posted

Before I added the radio tower the main building was a little boring looking. I really don't know what else I could of added to make it look better but I was pretty happy with the way it looked.

I'll definitely be redoing the upper cliffs for the next release.

Does anyone have any tips for optimizing a open map like this? I've done the usual nodraw everything that isn't seen and func_detail alot of the details but you can still see quite a bit of the static models when they're covered up by certain things.

Posted

Looks good judging by the screens but if you are releasing another version make those trees in a different height/angle so it doesn't look so artificial, that tree lines are killing me xD

Good job ^_-

  • 2 weeks later...
Posted

Does anyone have any tips for optimizing a open map like this? I've done the usual nodraw everything that isn't seen and func_detail alot of the details but you can still see quite a bit of the static models when they're covered up by certain things.

Tweak the fade distances on the models und use some func_occluder entities. Not much else you can do on a map this open, neither areaportals nor hints will get you much more performance.

  • 2 weeks later...
  • 4 months later...

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