Kedhrin Posted October 25, 2004 Report Share Posted October 25, 2004 A model for the Samurai Pizza Cats Mod i'm working on... full animatable lips/eyes/eyebrows/cheak bones going good so far wish me luck Quote Link to comment Share on other sites More sharing options...
FrieChamp Posted October 25, 2004 Report Share Posted October 25, 2004 Samurai Pizza Cats Mod Quote Link to comment Share on other sites More sharing options...
tnoh Posted October 25, 2004 Report Share Posted October 25, 2004 What are Samurai Pizza Cats and what they do Looks fun though. edit: /me wishes luck for Kedhrin. Quote Link to comment Share on other sites More sharing options...
Kedhrin Posted October 25, 2004 Author Report Share Posted October 25, 2004 plz frie champ, spc rulez Quote Link to comment Share on other sites More sharing options...
FrieChamp Posted October 26, 2004 Report Share Posted October 26, 2004 That's what I was saying, I love them Quote Link to comment Share on other sites More sharing options...
Acumen Posted October 26, 2004 Report Share Posted October 26, 2004 whats the polycount so far, good sir ? cause I have the feeling that it could be optimized in certain areas. Some parts look really nice and round and others look very edgy/blocky. And the smoothing groups are bad :/ When you pos wip's I would either make nice smoothing groups, or just post some wireframe overlayed renders. I mean somehow we need to be able to criticize, otherwise it doesn't make sense to show a wip. Quote Link to comment Share on other sites More sharing options...
Kedhrin Posted October 26, 2004 Author Report Share Posted October 26, 2004 hmm, i'll post some more screens this weekend well about smothing groups, i'm using seperate smoothing groups all over the model because i don't want it to be smooth all over, like on the edges need to be sharp, the poly count is good for my budget (7,000). this mod is not intended for low end pc's. i am going to add some more polys to the cheaks to give it a more rounded look later. Quote Link to comment Share on other sites More sharing options...
Acumen Posted October 26, 2004 Report Share Posted October 26, 2004 7000 triangles only for this head ? Are you serious about that ? If so, I'd really like to see a wireframe. edit: oh wait, I think I misunderstood. You meant that the budget is 7000 in the end, I guess. Anyways getting to know the actual polycount is pretty interesting no matter at which dev status you are, but if you wanna keep it to yourself, then do so Well of course you use smoothing groups to get hard edges, I just noticed some errors here and there, which could be easily fixed by applying them properly. Quote Link to comment Share on other sites More sharing options...
JynxDaddy Posted October 27, 2004 Report Share Posted October 27, 2004 I love dem cats Quote Link to comment Share on other sites More sharing options...
Minos Posted October 27, 2004 Report Share Posted October 27, 2004 it looks like that cat from an old snes game called spartakus (something liek that) Quote Link to comment Share on other sites More sharing options...
Kedhrin Posted October 27, 2004 Author Report Share Posted October 27, 2004 Fabi the reason why i'm hesitant to post the poly count or the wireframe is because i'm still working on it and i don't like posting early stage technicals because people tend to go bezerk when they hear it, the head is in good moderation right now but i will optimize it later when cleaning the model up. also, i'm trying to find out of hl2 models support open edges, if so, i can remove a lot of polygons that are inside the helmet which i really need to do. you also see a line going down the middle of the model because i haven't welded the vertices yet. the model is asymetrical, so i model half, copy the other half as a reference and get it close to the middle the smoothing groups should be fine after i tweak with them for a bit tho Quote Link to comment Share on other sites More sharing options...
OL Posted October 27, 2004 Report Share Posted October 27, 2004 course they support open edges hl1 did... Quote Link to comment Share on other sites More sharing options...
Kedhrin Posted November 10, 2004 Author Report Share Posted November 10, 2004 DERP DERP DERP going to remake hands, i just did a mesh smooth cuz they where pissing me off. derp. Quote Link to comment Share on other sites More sharing options...
Skjalg Posted November 10, 2004 Report Share Posted November 10, 2004 I am no modeler, but i think this part is a little bit off: Quote Link to comment Share on other sites More sharing options...
Skjalg Posted November 10, 2004 Report Share Posted November 10, 2004 [edit]what the hell happened there.. double post of some sort.. [/edit] Quote Link to comment Share on other sites More sharing options...
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