warpig Posted August 21, 2008 Report Share Posted August 21, 2008 Hello. Vanguard will be my final map for Day of Defeat. It has been tested a few times, and has changed/improved dramatically. You may notice some similarities to a single-player level from HL2, which helped me create the middle of the map. Download: http://www.fpsbanana.com/maps/63575 Quote Link to comment Share on other sites More sharing options...
Freak Posted August 21, 2008 Report Share Posted August 21, 2008 Oh i really loved this part of Hl2 I like the overall dirty style, looks pretty cool Quote Link to comment Share on other sites More sharing options...
Satyre Posted August 23, 2008 Report Share Posted August 23, 2008 Great job, that looks nice. I'm gonna play it on & I'll say you what I think . Edit : I tested your map, it's really nice . I don't know if you have the intention to edit your map again, but I'll tell you some defects I found. (otherwise, you could consider them for your next project). So : here is a crate which has a weird lighting. You should set up an 'info_ligting' (name this one) near this crate and copy the name in the 'lighting origin' mdl setting. wrong mdl. If you wouldn't light this place, have the model off. where does this door leads? this place is cool but it could be better with a good lighting. E.g. you could set up a 'light_spot' across the grid. Edit 'falloff distance' values. At last, edit the lightmap (e.g. 8 ). wrong shadow... model properties > 'disable shadows' > yes There is no rope inside the whole map. Where does this light come from? Also, there is almost not glow inside the map. Except this defects, overall the map is really nice . Quote Link to comment Share on other sites More sharing options...
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