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Posted

The last buzzybot version had at least one map which used cellshading but the first versions didn't contain complete cellshaded maps.

On Topic: The map looks really nice. Love the yellow jumppads :)

Posted

As far as I remember, yes, they were cellshaded, defintely not CJ's idea. Like he said, besides Cellshading I really cannot see any similarities in style.

Nice map, looking quite cool, basically my main critisism would be the same thing everyone else has mentioned.

- Need a more completed cell-shading feel. (some things don't look CS.)

- The last pic has a metallic, enforcing to pipes or something which looks way too realistic mainly in detail, which is a contrast to the plain cartoony look.

Also besides all these things, "flawless" doesn't mean good really, I think you'd have to add some more interesting things to give it a little spunk or character rather than just relying on cell-shading.

- Ewok

  • 3 weeks later...
Posted

I'll make the same comment here I did on the Snark pit... I'd love to see more curves included in this. It'd also help your glowy fluid thing by giving you perfect texture alignment. :) All the angles are really sweet, and would be even sweeter pulled around a curve here and there.

But it's really nice architecture regardless, and a nice smooth lighting style. Keep up the good work!

Posted

Err, yeah, I used black func_illusionary for my cel-shading outlines. It actually worked better than I expected. Total bitch to VIS though, with brush entities everywhere in a giant open area! I got the idea from bb_mars, which is the only HL map (that I've seen) to use cel-shading. It was released around the end of BuzzyBots' life, around version 3.4 I think. Even then, it was used very sparingly. I think I'm the only mapper crazy / stupid enough to try something like that for a whole map.

Anyways, this map looks great! Really liking the colors you have going. Glad you got rid of that metal-thingmajig in those earlier shots. All the different kinds of blues and those yellow jump-pads! Wow! Keep it up! :)

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