KIIIA Posted October 24, 2004 Report Share Posted October 24, 2004 Yeah , some impressions of my new Q3 project. When it`s finished , it will be a medium sized DM & Tourney map. The map uses Cellshading , a technic known from XIII. If you got a name for the map , let me know , i`m outta ideas in that question But enough talking , screens: - - - - Quote Link to comment Share on other sites More sharing options...
OL Posted October 24, 2004 Report Share Posted October 24, 2004 that big thing in the last pic doesnt match, but i really like the style you should work more on getting black edges on all your corners to really hit the cellshading style home Quote Link to comment Share on other sites More sharing options...
insta Posted October 24, 2004 Report Share Posted October 24, 2004 Wow, looks really cool Quote Link to comment Share on other sites More sharing options...
Minos Posted October 24, 2004 Report Share Posted October 24, 2004 kewl shit Quote Link to comment Share on other sites More sharing options...
JynxDaddy Posted October 24, 2004 Report Share Posted October 24, 2004 super cool!!! I agree with ol though~ Quote Link to comment Share on other sites More sharing options...
Fletch Posted October 24, 2004 Report Share Posted October 24, 2004 need more black accent pieces on edges for the complete feel Quote Link to comment Share on other sites More sharing options...
Taylor Swift Posted October 24, 2004 Report Share Posted October 24, 2004 Hehe wow, great job man. About the Cell-Shaded textures gives the map a really go - go! feeling I really want to play this map because it's cool. And very Advanced Architecture. Quote Link to comment Share on other sites More sharing options...
Fullauto Posted October 24, 2004 Report Share Posted October 24, 2004 It's really nice looking, but OL's right about the last pic been at odds with the rest of the map. Quote Link to comment Share on other sites More sharing options...
st0lve Posted October 24, 2004 Report Share Posted October 24, 2004 much loef to evil lairs ecel textures Quote Link to comment Share on other sites More sharing options...
EjrulF Posted October 24, 2004 Report Share Posted October 24, 2004 looks neat, the cellshading makes it special Quote Link to comment Share on other sites More sharing options...
EviLTaxi Posted October 24, 2004 Report Share Posted October 24, 2004 yeah, the thing in the last pic looks much too realistic for the rest of the map! neat! Quote Link to comment Share on other sites More sharing options...
von*ferret Posted October 24, 2004 Report Share Posted October 24, 2004 Looks like campaign junkie's idea and style. nice though Quote Link to comment Share on other sites More sharing options...
KIIIA Posted October 24, 2004 Author Report Share Posted October 24, 2004 But this map from CJ is the hl-engine , isn`t it? He had to realize the Cellshading by textures , while in Q3Map2 it`s just a compile parameter to set. Anyways , i don`t think that both maps have too much in common, except the Cellshading. But his map realy rocks! hmm...while looking at the pic from CJs map a bit longer, i got doubts about this map being a HL-engine work!?? Is it HL or Q3? If it is Q3 , he did a realy great job , to give it the good old HL desert feeling! Quote Link to comment Share on other sites More sharing options...
jaardsi Posted October 24, 2004 Report Share Posted October 24, 2004 Wow, nice pipes you got there! anyway, CJ's map is for Half-Life. Quote Link to comment Share on other sites More sharing options...
Taylor Posted October 24, 2004 Report Share Posted October 24, 2004 I'm pretty sure Buzzybots and, y'know, all those games, beat CJ to the idea of cellshading. Quote Link to comment Share on other sites More sharing options...
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