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[3dsmax]Question about render to texture


KoKo5oVaR

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Is there anybody on mapcore who is familiar on rendering the result of the realtime render of a viewport in 3dsmax ? not sure if that is clear .. :)

I'm modelising a character with MAX, and before starting texturing, i wanted to have a good dirt map to help me visualizing the volumes when painting. i came across a little MAXscript called pits&peaks which is somekind of fake ambient occlusion working with vertex colors, it comes in very handy :

(this is the realtime rendering of the perspective viewport)

pits&peaks.jpg

Unfortunately, i can't manage to render this on my uvsheet with rendertotexture because pits&peaks works only on the realtime rendering of max. I know there is a way to use rendertotexture with only the realtime render of the viewport but i can't figure how. if anybody got an idea, thanks in advance !

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