Jump to content

Rory's Material Set V2


Lawnmower233

Recommended Posts

You don't have to credit me in your mod for these.

Just don't modify them in any way without my permission.

Detail Props:

To have these materials emit my custom Detail Sprites during compile, and not the default HL2 ones, you must edit two settings in Hammer. You must change these two settings for each map you wish to use my materials and their accompanying Detail Sprites in. In Hammer, navigate to Map -> Map Properties and then:

  • Input detail\Rory_detailsprites into the Detail material file field.

  • Input Rory_detail.vbsp into the Detail .vbsp file field.

The Detail sprites will only emit when the materials are applied to Displacement Surfaces. Also take note that:

  • Blends appended with "_A" don't emit Detail Sprites.

  • Blends appended with "_B" emit Detail Sprites.

Known Issues:

  • Detail Sprites in Episode two are broken.

  • Mud01 never emits sprites even in the _B blends. It's sprites have been turned off as Mud01 is a riverbed material and the reeds it emits will be clipped by any water plane, which is an undesirable effect.

Downloads:

EP1 engine Compatible Set

OB engine Compatible Set

Here's a video I put on youtube of me fighting antlions in a map using them: VIDEO

Screenshots:

backarse_of_nowhere_a30045.jpg

backarse_of_nowhere_a30052.jpg

backarse_of_nowhere_a30041.jpg

Link to comment
Share on other sites

The natural textures look quite good, but i agree with what has been said about the sprites so i wont bother repeating.

As for the buildings textures, i cant really tell enough to give you some specific tips. But i will say they need the saturation dropping down quite a bit, especially the brick. I'd also say the bricks seem quite uniform in colour, try and vary the tone/ hue of the bricks slightly. Also try adding some lighter coloured motor in between the bricks, it all seems the same colour at the moment.

Link to comment
Share on other sites

  • 1 month later...

I've released a fixed version. There's now an EP1 set and an OB set. And now single-texture materials also emit detail props, not just the blends.

There are still two problems though:

1: in EP2 the detail sprites are screwed up. I'm getting help from a Valve guy on the Steam forums about it.

2: Mud01 should be emitting reed sprites. But there is sadly a limitation in Source where sprites will be clipped by the water plane.

So I have reeds turned off for Mud01 for the forseeable future. There's no point having reeds if Mud01 then can't be used near water. I envisioned it being used as a riverbed material first and foremost after all.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...