skdr Posted August 17, 2008 Report Posted August 17, 2008 Excellent (but old) article on John Romero and his long dev cycle with Daikatana. After reading this I kind of feel bad for John and all Ion Storm employees. http://www.gamespot.com/features/btg-da ... index.html Quote
-HP- Posted August 17, 2008 Report Posted August 17, 2008 Man, Daikatana was a BAD game! Even for that time, the graphics were horrible! On the other hand, DeusEx is the best game ever made by the hands of Ion Storm! Although John Romero wasn't on Ion storm by then. Nice link btw. Quote
dux Posted August 17, 2008 Report Posted August 17, 2008 "We had a skin for a little arrow, and it was 1300x960 pixels!" - John Romero lol Quote
Erratic Posted August 17, 2008 Report Posted August 17, 2008 ":1zifh3cp]Man, Daikatana was a BAD game! Even for that time, the graphics were horrible! On the other hand, DeusEx is the best game ever made by the hands of Ion Storm! Although John Romero wasn't on Ion storm by then. Nice link btw. The games were developed in seperate offices at about the same time, Daikatana in Dallas, Deus Ex in Austin. "We had a skin for a little arrow, and it was 1300x960 pixels!" - John Romero lol This is also the best quote ever. Quote
Algor Posted August 18, 2008 Report Posted August 18, 2008 I thought this was the best quote; "When you set yourself up as the second coming, you better deliver." - 3D Realms' George Broussard The article was pretty nuts, I know a few of the guys in there too. There's definitely lots of lessons to be learned in there, most importantly, this one: Quote
FrieChamp Posted August 18, 2008 Report Posted August 18, 2008 I recommend this book to anyone interested in the history of John Carmack, John Romero, ID, Ion Storm and pc games in general: http://www.amazon.com/Masters-Doom-Crea ... 0375505245 Quote
Sentura Posted August 18, 2008 Report Posted August 18, 2008 haha yeah sorry to say but this thing is more fit for eot than ot Quote
Bl1tz Posted August 18, 2008 Report Posted August 18, 2008 viewtopic.php?f=20&t=9553&st=0&sk=t&sd=a#p171469 how come that never got spotlight Quote
KoKo5oVaR Posted August 19, 2008 Report Posted August 19, 2008 funny fact : I actually know Ludovic Texier irl, a member of the artists team on daikatana since 97' to 2000. He doesn't talk much about his years at ion storm ... Quote
Hourences Posted August 19, 2008 Report Posted August 19, 2008 I found it a very interesting article and suprisingly how similar it is to many modern gamedev-go-wrong stories. Guess this industry still hasn't learned. It is improving tho. Quote
Mazy Posted August 19, 2008 Report Posted August 19, 2008 I used to have that generic lack of respect for Romero, since everybody were bashing him then they would obviously be right, right? Anyway, after reading Masters of Doom (Only book I've read in a few years, definitely recommendable) and listening to his appearance on Gamespots shortlived "Designer Threads" and generally just reading interviews with him then I've really grown to admire him. http://www.gamespot.com/features/6156985/index.html He's definitely got an ego, but its been blown completely out of proportions. Quote
Taylor Posted August 19, 2008 Report Posted August 19, 2008 In a similar vein, Bill Roper and Hellgate/Flagship http://www.1up.com/do/feature?pager.off ... Id=3169356 Quote
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