Freak Posted August 15, 2008 Report Posted August 15, 2008 I open this one for those who have questions to the source engine, and especially, for me Use the thread for every little or large question u have (dunno if there´s already such a thread or so..) Well, i´m creating a bright, white´ish environment atm, and i´ve made a lot of textures till now, but i got a problem: how can i make textures bouncing light? I don´t have a large amount of light sources, and all my walls shall bounce the light around so that everything gets pretty bright.
e-freak Posted August 15, 2008 Report Posted August 15, 2008 go for the lights.rad file (or something like that) - you can there type in which textures will be calculated esp as lightresources by the rad compilation. if you wanna fake a little it may also be usefull to add selfillumination to the textures in question
Freak Posted August 15, 2008 Author Report Posted August 15, 2008 thanks, i selfilluminated the ceiling of the map (same texture everywhere) and it seems to be a good base for the rest
Freak Posted August 15, 2008 Author Report Posted August 15, 2008 another question, if i change the colour or the brightness of on of valve´s textures in the lights.rad file, and i compile the map, the changes applied. Now, if i finish a map for example, and i set the brightness in the lights.rad file back, will it change the light´s brightness in the compiled map(s), too?
Defrag Posted August 16, 2008 Report Posted August 16, 2008 Nope; lights.rad is used at compile-time only.
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