Millenia Posted August 14, 2008 Report Posted August 14, 2008 I'm not satisfied how it looks ingame in Source, I'll still have to mess around with the phong parameters. Oh well, it looks okay in the render Quote
Millenia Posted August 17, 2008 Author Report Posted August 17, 2008 First- and third-person weapon, I intended it for games like Day of Defeat: Source although it looks shitty ingame since Source's phong shaders aren't good enough Quote
hessi Posted August 17, 2008 Report Posted August 17, 2008 well its nothing special. its a knife. blaming source engine for phong shader is stupid imo. they actually use a good physical model of phong materials. hence it is up to you tweaking your shader. as i recall resistance and liberation mod has nice phong materials on their weapons! Quote
Millenia Posted August 18, 2008 Author Report Posted August 18, 2008 Yeah but not being able to have coloured speculars makes the handle look really bad ingame since it doesn't look like my render D: Quote
Buddy Posted August 20, 2008 Report Posted August 20, 2008 Yeah but not being able to have coloured speculars makes the handle look really bad ingame since it doesn't look like my render D: Well, with all the rendering you done on the diffuse you shouldn't be surprised Quote
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