rayzone Posted October 27, 2003 Report Posted October 27, 2003 What do you think? I made them all from scratch. Only used a page with photos to get some inspiration... Here is the page... And yes I know, there is no lights... Quote
DD Posted October 27, 2003 Report Posted October 27, 2003 looks really... cartoon. Textures tile... Quote
rayzone Posted October 27, 2003 Author Report Posted October 27, 2003 Doesn't tile yet... Need to finish the side first... After that I will work more on the tiling... Quote
X-Tender Posted October 28, 2003 Report Posted October 28, 2003 there is no light ... .. here is my bus ... Quote
Mako Posted October 28, 2003 Report Posted October 28, 2003 *pounds head on desk* You used cloud generator didn't you? Try not to have repeating lines (windows) in things such as this Quote
rayzone Posted October 28, 2003 Author Report Posted October 28, 2003 To Mako: Yes I used filter clouds on the red... But if you mean the window, I used dodge and burn tool there... But I don't quite understand what u mean about those repeating lines. To X-Tender: Man, u make me jealous. I can never make something lika that. Quote
X-Tender Posted October 28, 2003 Report Posted October 28, 2003 its just practice . and the right technique Quote
CrazyMAC Posted October 29, 2003 Report Posted October 29, 2003 call me stupid...well most of u do already (stfu mako not u) but why wud a bus texture need to tile :S there only 1 front to a bus.... Quote
Mako Posted October 29, 2003 Report Posted October 29, 2003 look carefully at the windows, you can see a repeating pattern, on the front one at least. Quote
Bowz3r Posted October 30, 2003 Report Posted October 30, 2003 call me stupid...well most of u do already (stfu mako not u) but why wud a bus texture need to tile :S there only 1 front to a bus.... When making a bad fy_ map, you must make sure NOT to use textures how they were conceived and NOT to align them. For this reason, using a bus texture for a wall would be ideal, as long as it tiled, and you made sure to leave the top of the texture somewhere around the middle of the wall. Quote
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