Jump to content

Recommended Posts

Posted

Not bad at all.

It's a bit weak on contrast imo and the beams in the middle seems like they are a bit too round even if they're supposed to not have sharp edges it still looks a bit too smooth now.

Also try to keep scratches and such things not go over beavled areas like i.e. in the top left where a white scratch goes all the way over 3 of those dark grey paddings. It ruins the depth feel.

Overall it has a nice detail level anyhow. Good job.

Posted

Not bad at all.

It's a bit weak on contrast imo and the beams in the middle seems like they are a bit too round even if they're supposed to not have sharp edges it still looks a bit too smooth now.

Also try to keep scratches and such things not go over beavled areas like i.e. in the top left where a white scratch goes all the way over 3 of those dark grey paddings. It ruins the depth feel.

Overall it has a nice detail level anyhow. Good job.

ive fixed the scratches, the contrast thing is a too late to fix, ill keep it in mind for future reference though, thanks :)

Posted

Some dark red pipes or color-contrasting phys props or basically anything to break the artificial brown monotone would help the scene

As for the textures themselves, they work really well for what you're trying to do

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...