hessi Posted June 5, 2006 Report Posted June 5, 2006 i did my first HDR sky for the source engine. for first attemp i think i did well. i have to tweak the brightness. it is too intensive at the moment. due to a crappy pfm export from hdr shop and a missing skysplitter.exe i have to crop hdr images manually (which costs time) :/ anyway. i will do a few other ones to train the workflow pics: Quote
kleinluka Posted June 5, 2006 Report Posted June 5, 2006 nuclear explosion? i like the top one, the bottom one is, as you say, still too strong. Quote
hessi Posted June 5, 2006 Report Posted June 5, 2006 that's what voodoobenshee told me to on skype he made the valve tutorial with me together Quote
General Vivi Posted June 5, 2006 Report Posted June 5, 2006 for real hessi , the first time i saw that i said... awsome hessi made a realistic nuclear explosion . .. .then i read down a bit Quote
Meotwister Posted June 5, 2006 Report Posted June 5, 2006 lol as I asked you how to make normal skies way back when I'll ask you now for that link to that tutorial unless it's on that valve wiki. . . Quote
hessi Posted June 5, 2006 Report Posted June 5, 2006 it's the one from the valve wiki btw. here is my second try (which i prefer) Quote
Polaris Posted June 5, 2006 Report Posted June 5, 2006 wtf DoD has iron sights? Nice work, looks very useful. Quote
Skjalg Posted June 6, 2006 Report Posted June 6, 2006 Do you guys see that, Hessi is working on a DoD level Quote
Polaris Posted June 6, 2006 Report Posted June 6, 2006 Oh, the rifleman can use IS And were you planning on using that first one (the ocean) for a map or was that just for practice? Quote
hessi Posted June 6, 2006 Report Posted June 6, 2006 all these screenshots are just practice. even the so called dod level is just a quick testroom i made as warbeast visited me three weeks ago Quote
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