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Posted

thx csharp.

in that pic ive used diffuse, normal and specular maps and for the ones with screens also an illumination map.

Hmm.. i think that i have to start making that kind of textures, they just looks so.. GREAT..

Posted

@Swifty : You can be right. But could you sign the reapeating parts on the texture for me ? Because i am not 100% sure what you mean.

Well it was just my opinion, i ment all those lighter and darker parts. I think ít should be pretty even throughout the whole texture.

EDIT: Like this, it's just a rough and quick edit to show what i ment and still, it's just my opinion:

Original

brightnesscontrast1copy8nd.jpg

Edited

nysuatro_example.jpg

Posted

Some of my first textures, I'll be posting more recent(and better) ones soon. Might as well get feedback on these though! The top two don't tile vertically.

concretewall3.jpg

concretewall2.jpg

metalwall1.jpg

road1.jpg

Cant wait until I get my new tablet, it will make life much easier.

Posted

last 2 posts look sweet. Great Xen work Koko

Played with some realistic plaster annd Concrete today. Have a look at my set.

plasterpinkwalldoor3mq.jpg

plasterpinkwallwin6hi.jpg

plasterpinkwallwin29bv.jpg

plasterpinkwall1is.jpg

I'm dtill working on my other set you seen wit hthe old wall and door from before. Just need to find a better photo for the wood frame or something. Then i will be set.

Posted

era_brick_wip3.jpg

Looks good to me. Two suggestions:

1: Back off on the sharpness filter as the other dudes said

2: Even out the colour of the blocks. At the moment there's a few blocks with big colour differences so it'll really stick out when it tiles.

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