Quakis Posted April 24, 2006 Report Posted April 24, 2006 thats awesome; i didn't even know you could have textures of that resolution in duke3d. Is that the default engine? Thanks - Not the default engine, but Jonof Port / Eduke32. However, 512*512 is the highest Duke3D can handle but you can define textures to it that are higher sized (1024*1024) but are resized to the one it has been defined to yet keeping the same detail. Quote
Squirrelly Posted April 26, 2006 Report Posted April 26, 2006 Don't use the clone tool so much! It also looks a bit blurry in some parts as well, but other than that, it looks pretty good! Quote
KoKo5oVaR Posted April 26, 2006 Report Posted April 26, 2006 Ohh nice work skjalg, it may needs some contrast and a more pronouced thin shadow around the blocks imo. Quote
von*ferret Posted April 26, 2006 Report Posted April 26, 2006 you have a normal, lets see that ingame. Quote
Skjalg Posted April 26, 2006 Report Posted April 26, 2006 Don't use the clone tool so much! It also looks a bit blurry in some parts as well, but other than that, it looks pretty good! I hoped those blurry parts would pass off as something rocky-ish :/ But thanks you have a normal, lets see that ingame. Ohh nice work skjalg, it may needs some contrast and a more pronouced thin shadow around the blocks imo. thanks man! Oh and, I was hoping the normalmap would produce that shadow :] Quote
The Postman Posted April 26, 2006 Report Posted April 26, 2006 very nice skalg. Perhaps lower the spec map if there is one on it to reduce the glossiness of the over all texture. Just a personal preference though, really Quote
KungFuSquirrel Posted April 26, 2006 Report Posted April 26, 2006 that pulls off really nicely. Quote
Tarky Posted April 27, 2006 Report Posted April 27, 2006 that pulls off really nicely. Yeah that's hot. Quote
Squirrelly Posted April 27, 2006 Report Posted April 27, 2006 Don't... don't ever say that again Tark... just... don't... Quote
D3ads Posted April 27, 2006 Report Posted April 27, 2006 that pulls off really nicely. Yeah that's hot. Quote
PhilipK Posted April 27, 2006 Report Posted April 27, 2006 Another one. I was stupid enough to use a coloured light on the render for some reason tho... too lazy to make a new Quote
Polaris Posted April 27, 2006 Report Posted April 27, 2006 Sigh, another pathetic attempt by the hopeless Philipk :wink: Quote
KungFuSquirrel Posted April 28, 2006 Report Posted April 28, 2006 Great work I'm a little iffy on the top trip but it looks like a great normal that should pull off really well. The trim on the bottom is really nice but it bothers me that it's so obviously narrow. I'd almost prefer uniform division with no rivets, or no doubled up rivets (like 1 rivet every 4 divisions or so). Your texture set and your call, of course, but it comes very close to being a spot on variation of one of the most useful textures in the entire game. Quote
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