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Posted

thats awesome; i didn't even know you could have textures of that resolution in duke3d. Is that the default engine?

Thanks - Not the default engine, but Jonof Port / Eduke32. However, 512*512 is the highest Duke3D can handle but you can define textures to it that are higher sized (1024*1024) but are resized to the one it has been defined to yet keeping the same detail.

Posted

Don't use the clone tool so much! :P It also looks a bit blurry in some parts as well, but other than that, it looks pretty good!

I hoped those blurry parts would pass off as something rocky-ish :/ But thanks :)

you have a normal, lets see that ingame.

kek0001.jpg

Ohh nice work skjalg, it may needs some contrast and a more pronouced thin shadow around the blocks imo.

thanks man! Oh and, I was hoping the normalmap would produce that shadow :]

Posted

Great work :D

I'm a little iffy on the top trip but it looks like a great normal that should pull off really well.

The trim on the bottom is really nice but it bothers me that it's so obviously narrow. I'd almost prefer uniform division with no rivets, or no doubled up rivets (like 1 rivet every 4 divisions or so). Your texture set and your call, of course, but it comes very close to being a spot on variation of one of the most useful textures in the entire game. :)

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