Jump to content

Recommended Posts

Posted

What exactly do you mean, ferret? As in, the normal map sucks, or it just wouldn't fit in anywhere? I should also mention it doesn't look good because it was my first render, and hell, it wasn't even rendered. Its a screencapture of the viewport in max, because I honestly have no idea how to render with normal maps and specular maps applied.

Posted

That looks like a ton of geometry to just bake onto a single plane =/

That's the whole point of normal mapping summed up right there.

from straight on. From the side you'd notice the problems.
That is the sad side effect of normal maps. If this is used on a large surface like a wall in a long hallway I don't see using actual geometry for the tanks being very helpful for performance. I think it's just fine the way it is.

It would be nice to see an ingame shot of this texture though.

Posted

Things like the cylinder I can't see coming off great ingame. Things like the panels that have a ton of geometry I can. IE: THings that are obviously going to push "out" of the plane are going to be noticed as not real. Where as the panels and such would be succesful. I'm not trying to pick on you!

Posted

Things like the cylinder I can't see coming off great ingame. Things like the panels that have a ton of geometry I can. IE: THings that are obviously going to push "out" of the plane are going to be noticed as not real. Where as the panels and such would be succesful. I'm not trying to pick on you!

Yes but sometimes that is a sacrifice you have to make for performance. Cylindrical objects eat a lot of polygons so if you can't afford it, and the object doesn't absolutely require it then a normal is just perfect :)

Posted

Just some textures I did for a project that the studio im employed for was working on. Yes they are low res, that was intentional due to the nature of the project. Project is currently shelved though.

graff5.jpg

(Note: Graffiti in the background was sourced from Google, and was placeholder)

lower_tltwall1.jpg

lower_tltwall2.jpg

upper_road1.jpg

upper_road3.jpg

upper_sidewalk3.jpg

And yeah, they are intentionally really grungy.

Posted

Not too shabby, Tarky. Your normally wouldn't find graffiti on wood, though. :P I'm liking the road textures... I just wish they were a higher resolution. :(

Its actually a concrete ribbed sorta thing. Intended for a train tunnel.

Unfortunatly I lost the higher res versions to a hdd crash, along with a tonne of other textures for the project. I cried.. :P

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...