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Posted

I haven't created any textures in a long while so go easy on me :-D

I did this tonight. Each piece fits together.

After looking at it for a bit, I may add more knicks to the the right and left walls of the door as well.

wallleft6in.jpg

Normal

wallleftnormal1ec.jpg

wallmid7sp.jpg

Normal

wallmid01normal8me.jpg

wallright0qb.jpg

Normal

wallrightnormal1ef.jpg

Posted

Why isnt the lock on the first (white stuff) textures normalmapped? Other than that, it looks fine to me... On the last texture here though, the trim (wood) around the door looks a little bit too... straight... I dont really know how to explain it more, but it doesnt fit very well for me :)

Keep up the good work though, I wish I had your skills :)

Posted

That wood frame was from a real door from an old house. The door was from another old house. The texture wil be used for an old house, was thinking something like what you seen in Saw 2.

About the normalmap, i was told if it were not flat it may look funny ingame, but i will play with it in game and see.

Thanks for the crits :)

Posted

go easy on me, im a nub :-D

wall010sg.png

wall01a3rr.png

Im aware of the repetitiveness in the trim and base wall, im using the gimp so theres only so much i can do (that im aware of anyhow)

and yes, its edited mayang stuff..

Posted

Good textures, Dark, but don't use normal maps like that. For what you're doing you'll want to be using height maps. Trust me, you'll get crisper edges and a less "plastic" ingame appearance.

Thanks Postman, I will learn how to do them.

dc-mike, I think they look decent, bit blurry to me, but I like them.

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