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Posted

Hey Squirrel, really nice tech textures, awesome detail.

I have a question, it might not be of any importance but

I wonder anyhow, what size are they supposed to be in?

And did you have an idea for what game they could be used in?

I mean they look like a close up of a bit of a wall or something,

for source the fittings looks to big when a player is about half the size of a 512 texture...

Just wondering. :)

Posted

Had no thought about the scale of the texture when creating it. It isn't even supposed to be used in-game. It was just meant to help me improve my overall hand-texturing abilities. Practice, if you will.

Posted

Had no thought about the scale of the texture when creating it. It isn't even supposed to be used in-game. It was just meant to help me improve my overall hand-texturing abilities. Practice, if you will.

Well they look fricken great. What did you mean by the gradient tool is so good?

Any chance of a quick tutorial on how you did them? Even 5 minutes of your time would be invaluable.

Good job.

Posted

Its a matter of experimenting, really. I mainly use the gradient tool for objects that I would see curving around surface, as if it were a pole or something similar. You can also use dodge/burn, but I find the gradient tool better for a smoother representation of the surface. Its all just a personal preference. It's ALL geometry. I used the shape tool (press 'U' for shortcut) for almost all of the texture, and brushed details such as wear and tear on top of it all. Its really hard explaining, as everyone uses a different method, but as I said at the begining, just experiment. Creativity is one of the greatest tools at your disposal.

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