Pericolos0 Posted March 21, 2006 Report Posted March 21, 2006 looks pretty cool maybe you could post some pics of how it looks with the normal + specular Quote
D3ads Posted March 22, 2006 Report Posted March 22, 2006 Both of those look fucking awesome Squirrel! Do you always have to make a simple model to do a normal map? Quote
spine Posted March 22, 2006 Report Posted March 22, 2006 Hey Squirrel, really nice tech textures, awesome detail. I have a question, it might not be of any importance but I wonder anyhow, what size are they supposed to be in? And did you have an idea for what game they could be used in? I mean they look like a close up of a bit of a wall or something, for source the fittings looks to big when a player is about half the size of a 512 texture... Just wondering. Quote
Squirrelly Posted March 22, 2006 Report Posted March 22, 2006 Had no thought about the scale of the texture when creating it. It isn't even supposed to be used in-game. It was just meant to help me improve my overall hand-texturing abilities. Practice, if you will. Quote
Nailed Posted March 30, 2006 Report Posted March 30, 2006 Had no thought about the scale of the texture when creating it. It isn't even supposed to be used in-game. It was just meant to help me improve my overall hand-texturing abilities. Practice, if you will. Well they look fricken great. What did you mean by the gradient tool is so good? Any chance of a quick tutorial on how you did them? Even 5 minutes of your time would be invaluable. Good job. Quote
Squirrelly Posted March 30, 2006 Report Posted March 30, 2006 Its a matter of experimenting, really. I mainly use the gradient tool for objects that I would see curving around surface, as if it were a pole or something similar. You can also use dodge/burn, but I find the gradient tool better for a smoother representation of the surface. Its all just a personal preference. It's ALL geometry. I used the shape tool (press 'U' for shortcut) for almost all of the texture, and brushed details such as wear and tear on top of it all. Its really hard explaining, as everyone uses a different method, but as I said at the begining, just experiment. Creativity is one of the greatest tools at your disposal. Quote
Pericolos0 Posted April 3, 2006 Report Posted April 3, 2006 here is a totally random western themed texture: Quote
curman Posted April 3, 2006 Report Posted April 3, 2006 i think so, i mean i know peri can easily do photo-realistic. looks good none the less, very WoW-style. Quote
Pericolos0 Posted April 3, 2006 Report Posted April 3, 2006 It more fun to draw stuff than just put some photos together. I wanted to draw the wood too but that wouldve taken too long photorealistic stuff is boring anyways Quote
Squirrelly Posted April 3, 2006 Report Posted April 3, 2006 Maybe make the paper so it isn't see through? Otherwise, looking good! Quote
Pericolos0 Posted April 3, 2006 Report Posted April 3, 2006 you have to see it like this, its hanging in a saloon, beers have been spilled over it, its all sticking to the wall... its not transparant, just brownish paper :wink: Quote
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