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Posted

I think it's important to not make too much croocked stuff because it makes it hard to use on brushes in a leveleditor. When making door like that, I like to make sure it fits well on the grid. Its a great texture but i agree with kokos

anyways:

I decided to make some sort of metal wall panel texture today as it's something completely different compared to what i usually do.

So here's my first scifi themed texture:

scifipanel.jpg

I had an engine like hl2 in mind when i made this so i kept the res at 512 and painted in lighting. But it doesn't have too much lighting so it could work well with a normalmap i think.

Somehow i'm not entirely happy with it, i think it could use more color variation, but it's nothing i will ever use so I don't really care too much.

Posted

I understand and to be honest I didn't spend much time concerning myself with it's symmetry. Next texture I'll take that into account though.

Very nice texture by the way. It is kinda monotone like you said but it looks good.

Posted

Yeah it's an awesome design Peri. Is the fade from bright to dark as you go from top to bottom meant to be baked in lighting, or discolouring of the actual surface? Would be neat to have this as a bottom layer version for floor height, then more consistantly brightness version for vertical stacking should the situation call for it. Totally agree with Philip that this is begging for a normal map ;)

Posted

Peris I love it, it totally rocks! Do you think you could possibly do a step-by-step to help us people who aren't all clued up about making sci-fi metal stuff? Would really help me out a lot :)

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