Pericolos0 Posted February 17, 2006 Report Posted February 17, 2006 I think it's important to not make too much croocked stuff because it makes it hard to use on brushes in a leveleditor. When making door like that, I like to make sure it fits well on the grid. Its a great texture but i agree with kokos anyways: I decided to make some sort of metal wall panel texture today as it's something completely different compared to what i usually do. So here's my first scifi themed texture: I had an engine like hl2 in mind when i made this so i kept the res at 512 and painted in lighting. But it doesn't have too much lighting so it could work well with a normalmap i think. Somehow i'm not entirely happy with it, i think it could use more color variation, but it's nothing i will ever use so I don't really care too much. Quote
ericms Posted February 18, 2006 Report Posted February 18, 2006 I understand and to be honest I didn't spend much time concerning myself with it's symmetry. Next texture I'll take that into account though. Very nice texture by the way. It is kinda monotone like you said but it looks good. Quote
PhilipK Posted February 18, 2006 Report Posted February 18, 2006 Very nice peri. Would love to see a nice deep normal with that one =) Quote
ReNo Posted February 18, 2006 Report Posted February 18, 2006 Yeah it's an awesome design Peri. Is the fade from bright to dark as you go from top to bottom meant to be baked in lighting, or discolouring of the actual surface? Would be neat to have this as a bottom layer version for floor height, then more consistantly brightness version for vertical stacking should the situation call for it. Totally agree with Philip that this is begging for a normal map Quote
D3ads Posted February 18, 2006 Report Posted February 18, 2006 Peris I love it, it totally rocks! Do you think you could possibly do a step-by-step to help us people who aren't all clued up about making sci-fi metal stuff? Would really help me out a lot Quote
Stefan Posted February 19, 2006 Report Posted February 19, 2006 I just completed these two textures. I was initially making a tarmac base texture, but decided to continue from there and make a road variation. Comments are highly appreciated. 1024x1024, so I'll just link them. http://www.gwfilms.com/stefan/Tarmac001a.jpg http://www.gwfilms.com/stefan/Tarmac001Road.jpg Quote
curman Posted February 19, 2006 Report Posted February 19, 2006 Looks so good! Do you work for Off-Limits mod by chance? ;o Quote
Stefan Posted February 19, 2006 Report Posted February 19, 2006 No, but I've been asked that a million times. Quote
Stefan Posted February 19, 2006 Report Posted February 19, 2006 I seriously need some crits on this. Personally, I think it looks awful... Quote
rockdude86 Posted February 19, 2006 Report Posted February 19, 2006 @stefan, looks like it is rezised from a really big picture and ended up way too sharp try it out ingame might look good tho Quote
PhilipK Posted February 20, 2006 Report Posted February 20, 2006 Been a while since I posted something here.. here's a wall anyway. no spec.. yet (Sorry for large filesizes) Quote
Pericolos0 Posted February 20, 2006 Report Posted February 20, 2006 now that is fucking SWEET!!! It could use some soft diffuse "skylight style" shadows on the diffuse map though, for a more realistic lighting feel Quote
insta Posted February 20, 2006 Report Posted February 20, 2006 Reminds me of the first screenshots released of the Unreal Engine 3. Great work Quote
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