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Posted

Don't care.

Quality > Size.

To a certain extent.

How big will those skies be zipped up?

I will of course not ship a level that uses ~150MB where ~70MB is the sky. Compressed with winrar, the sky takes about ~7MB.

Posted

Really aren't happy with them, Klein doesn't like them either. Open for any suggestions are welcome!

[ismg]http://studentpages.scad.edu/~zaford20/sand.jpg

[imsg]http://studentpages.scad.edu/~zaford20/path.jpg

[imsg]http://studentpages.scad.edu/~zaford20/rock.jpg

[imsg]http://studentpages.scad.edu/~zaford20/rockbase.jpg

# To plain, looks, bland.

# Woulden't the grey parts look odd, repeat and so? I think so. No good.

# Last two: Didn't look long enough to se any real diffrence between them (maybe the last one was sharper?). But there are also parts that might look repetable, like the "dick" down in the middle, and the dark area to the right.

# Goes for all, low res, blurry, don't like the color.

# Sorry.

Posted

I think the rock is pretty good (maybe too bright and over-exposed?), but the sand is kind of blotchy - it's difficult to tell it's sand. Not so sure about the paleness on the edges of the sand-road either; is that what actual sand roads look like? I'm sure you'll fix them up though, your HL1 gingerbread house rocked! :)

Posted

texturewall118pi.jpg

Looks too blurry to me, and perhaps a bit too direct a photosource? I don't know much about texture design but thats how it strikes me.

The perspective is visible in the texture, that's what looks so weird i guess. The trim at the bottom is decent but a bit blurry and the white stuff will repeat visibly.

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