st0lve Posted January 17, 2006 Report Posted January 17, 2006 That must be the 1st non metal thing I have EVER seen you do Quote
evillair Posted January 17, 2006 Report Posted January 17, 2006 That must be the 1st non metal thing I have EVER seen you do I don't think so, you played/seen splinter cell? I did all the (bsp/map models/weapon) textures. I just don't do 'realistic' textures much when I'm not working. Quote
st0lve Posted January 17, 2006 Report Posted January 17, 2006 tbh no I haven't. but all the community stuff I've seen that you have made have contained some metal. atleast every texturepack, atleast the onces from HFX. Quote
PhilipK Posted January 17, 2006 Report Posted January 17, 2006 Yeah that's a great worn concrete tex evillair. I like the red/brown bottom colour a lot as well. Quote
misterbister Posted January 18, 2006 Report Posted January 18, 2006 Another result from my texture struggles. A crate texture: Quote
D3ads Posted January 18, 2006 Report Posted January 18, 2006 When I get Q4 I can ;D. I did a quick photoshop job of your door with the combined layers but I left it on my home PC which is currently being redone It looked good though, should work fine in-game although maybe not as a door... Quote
Hipshot Posted January 20, 2006 Report Posted January 20, 2006 Here's my new sky in wallpaper format. Quote
Hipshot Posted January 21, 2006 Report Posted January 21, 2006 Nice, looks like a HL2 standard though ;D _Another_ sky, with a HDR version that I will use in my upcoming. Uses alot of space. You need both the LDR and the HDR, as a fallback. Quote
Pericolos0 Posted January 22, 2006 Report Posted January 22, 2006 uhh.. if you save them with DXT1 compression it will be a whole lot less Quote
Tequila Posted January 22, 2006 Report Posted January 22, 2006 Don't care. Quality > Size. To a certain extent. How big will those skies be zipped up? Quote
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