ginsengavenger Posted September 21, 2005 Report Posted September 21, 2005 wtf. Bricks should always be normal mapped very nice hs you're insane. texture maps just aren't detailed enough yet to make it worthwhile or even convincing. go out and look at a brick wall. there isn't a 1/2" bevel on every brick nor is every brick waxed up to make it shine. parallax mapping on the other hand would do any brick wall justice. Quote
|FRITZ| Posted September 21, 2005 Report Posted September 21, 2005 im not insane. I just like shiny bumpy stuff go play swat4. it shows some killer normal mapped bricks. your insane!!!!! noob Quote
ginsengavenger Posted September 21, 2005 Report Posted September 21, 2005 swat4 made me want to stab myself! Quote
Schmung Posted September 21, 2005 Report Posted September 21, 2005 Hate this trend of normal mapping everything and making it shiny. It's fucking vile. Quote
Zacker Posted September 21, 2005 Report Posted September 21, 2005 I also _really_ hate the trend with making everything shiny and plastic-alike. I do however not believe in that it has to look like that just becuase you add a normal map, it's more the fault of the spec map imo. Quote
kleinluka Posted September 21, 2005 Report Posted September 21, 2005 OK look guys, you are getting some things mixed up here. Normal maps have nothing to do with shinyness. All they do is draw X Y and Z vector information from a texture (the normal map) to a flat surface which then reacts to specularity on the texture. As long as you don't overkill your specular and you make your normal map subtle enough to avoid having too much bumpyness but strong enough to show that it has depth, then there's absolutely no reason why you shouldn't use normal maps. I do this every day and I know that my work wouldn't look half as nice if I wasn't using normal maps. So before you say normal mapping sucks and makes everything look like shiny crap.... learn to use it right. Quote
st0lve Posted September 21, 2005 Report Posted September 21, 2005 normal maps are ok, but all that glossy shit makes me wanna puke (like HL2). Quote
h2 Posted September 21, 2005 Report Posted September 21, 2005 Thanks for kind words guys. After a lot of pixel pushing with pencil tool I came up with this base texture. Quote
DarkNemisis Posted September 22, 2005 Report Posted September 22, 2005 I like it here are some of my latest textures cc plz Quote
Minos Posted September 22, 2005 Report Posted September 22, 2005 I like em dark, they will do the job very well I dont like this one tho http://www.curv.net/DarkNemisis/portfolio/cracked.jpg , looks weird. Quote
General Vivi Posted September 22, 2005 Report Posted September 22, 2005 there is something about the grittyness in this one that i dont like but http://www.curv.net/DarkNemisis/portfolio/sand.jpg i love the rest of them. Quote
Blunkka Posted September 22, 2005 Report Posted September 22, 2005 there is something about the grittyness in this one that i dont like but http://www.curv.net/DarkNemisis/portfolio/sand.jpg i love the rest of them. I noticed the same thing. You probably over used the sharpen filter a bit...? But overall I really like what I see. I especially like the first and the last ones. Quote
Skjalg Posted September 22, 2005 Report Posted September 22, 2005 They look great, mind if i test/use them in my map? Could do some pretty blends of these, i think... Quote
Schmung Posted September 22, 2005 Report Posted September 22, 2005 OK look guys, you are getting some things mixed up here. Normal maps have nothing to do with shinyness. All they do is draw X Y and Z vector information from a texture (the normal map) to a flat surface which then reacts to specularity on the texture. As long as you don't overkill your specular and you make your normal map subtle enough to avoid having too much bumpyness but strong enough to show that it has depth, then there's absolutely no reason why you shouldn't use normal maps. I do this every day and I know that my work wouldn't look half as nice if I wasn't using normal maps. So before you say normal mapping sucks and makes everything look like shiny crap.... learn to use it right. My sentence structure blow. What I meant to say is that I hate this trend of people making a normal mapa and then lazily generating a spec map form the base/normal and making everything looks like it's coated with high gloss varnish. I think it's probably a case of spec map abuse rather than normal map abuse sepcifically, but the two seem to go hand in hand fairly often. Dark Nemesis : Some of those textures are v, v nice. Good stuff. Quote
h2 Posted September 22, 2005 Report Posted September 22, 2005 I like it here are some of my latest textures cc plz I like the last one a lot! Quote
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