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Posted

wtf. Bricks should always be normal mapped :mad:

very nice hs

you're insane. texture maps just aren't detailed enough yet to make it worthwhile or even convincing. go out and look at a brick wall. there isn't a 1/2" bevel on every brick nor is every brick waxed up to make it shine.

parallax mapping on the other hand would do any brick wall justice.

Posted

I also _really_ hate the trend with making everything shiny and plastic-alike. I do however not believe in that it has to look like that just becuase you add a normal map, it's more the fault of the spec map imo.

Posted

OK look guys, you are getting some things mixed up here.

Normal maps have nothing to do with shinyness. All they do is draw X Y and Z vector information from a texture (the normal map) to a flat surface which then reacts to specularity on the texture. As long as you don't overkill your specular and you make your normal map subtle enough to avoid having too much bumpyness but strong enough to show that it has depth, then there's absolutely no reason why you shouldn't use normal maps. I do this every day and I know that my work wouldn't look half as nice if I wasn't using normal maps. So before you say normal mapping sucks and makes everything look like shiny crap.... learn to use it right.

Posted

OK look guys, you are getting some things mixed up here.

Normal maps have nothing to do with shinyness. All they do is draw X Y and Z vector information from a texture (the normal map) to a flat surface which then reacts to specularity on the texture. As long as you don't overkill your specular and you make your normal map subtle enough to avoid having too much bumpyness but strong enough to show that it has depth, then there's absolutely no reason why you shouldn't use normal maps. I do this every day and I know that my work wouldn't look half as nice if I wasn't using normal maps. So before you say normal mapping sucks and makes everything look like shiny crap.... learn to use it right.

My sentence structure blow. What I meant to say is that I hate this trend of people making a normal mapa and then lazily generating a spec map form the base/normal and making everything looks like it's coated with high gloss varnish. I think it's probably a case of spec map abuse rather than normal map abuse sepcifically, but the two seem to go hand in hand fairly often.

Dark Nemesis : Some of those textures are v, v nice. Good stuff.

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